Are babies of evil humanoid species inherently evil?
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The Monster Manual lists certain creatures as Evil. For example the Duergar, or Grey Dwarves, are Lawful Evil. Is a Duergar baby evil?
Here's the situation: A Duergar child is born to the king and queen of the Duergar realm, however the baby has the skin color of a Mountain Dwarf. Ashamed by their miscolored infant, and aware that this could lead to their downfall if it were to become known among their subjects, the Duergar king and queen leave their infant child in the wilderness to meet its fate. Unbeknown to the Duergar royals, the baby is taken in by a Mountain Dwarf clan leader to raise as her own child.
It so happens that this clan leader employs a wizard who has cast Glyph of Warding on each post of the clan leader's stone bed frame. The Glyph is set to trigger if an evil creature enters the bed chamber.
Question: Noting that infants, and particularly infants of humanoid species (as opposed to fiends and other monsters), regardless of race and heritage, and even regardless of their own fate, have the potential to grow up to be any alignment, and that infants are not yet capable of either evil thought or action; and also noting that in this specific case the baby would not yet have been influenced by her adopted mother, according to RAW would the glyph be triggered by this Duergar baby?
In other words: According to RAW are humanoid infants of an evil species necessarily evil as infants and would they trigger this glyph of warding?
dnd-5e alignment
$endgroup$
add a comment |
$begingroup$
The Monster Manual lists certain creatures as Evil. For example the Duergar, or Grey Dwarves, are Lawful Evil. Is a Duergar baby evil?
Here's the situation: A Duergar child is born to the king and queen of the Duergar realm, however the baby has the skin color of a Mountain Dwarf. Ashamed by their miscolored infant, and aware that this could lead to their downfall if it were to become known among their subjects, the Duergar king and queen leave their infant child in the wilderness to meet its fate. Unbeknown to the Duergar royals, the baby is taken in by a Mountain Dwarf clan leader to raise as her own child.
It so happens that this clan leader employs a wizard who has cast Glyph of Warding on each post of the clan leader's stone bed frame. The Glyph is set to trigger if an evil creature enters the bed chamber.
Question: Noting that infants, and particularly infants of humanoid species (as opposed to fiends and other monsters), regardless of race and heritage, and even regardless of their own fate, have the potential to grow up to be any alignment, and that infants are not yet capable of either evil thought or action; and also noting that in this specific case the baby would not yet have been influenced by her adopted mother, according to RAW would the glyph be triggered by this Duergar baby?
In other words: According to RAW are humanoid infants of an evil species necessarily evil as infants and would they trigger this glyph of warding?
dnd-5e alignment
$endgroup$
14
$begingroup$
(Huh. I am genuinely surprised that a question like this hasn't been posed before, especially for earlier editions. The possibly inherently evil nature of monsters has long been one of the game's central debates, dating back at least to Gygax's The Keep on the Borderlands.)
$endgroup$
– Hey I Can Chan
Mar 11 at 14:22
12
$begingroup$
Very related: Can a Black Dragon Hatchling be raised to be good? Or is it inherently evil? and How can we change the alignment of our black dragon hatchling?
$endgroup$
– Rubiksmoose
Mar 11 at 14:48
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It depends on whether or not you're asking a Calvinist
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– Joel Coehoorn
Mar 12 at 20:47
2
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All babies are evil. Have you seen how they behave? Go down the checklist of the evil alignment and check it off. Selfish, not caring for others, not caring about laws or rules of society... ;-)
$endgroup$
– Tom
Mar 13 at 6:08
add a comment |
$begingroup$
The Monster Manual lists certain creatures as Evil. For example the Duergar, or Grey Dwarves, are Lawful Evil. Is a Duergar baby evil?
Here's the situation: A Duergar child is born to the king and queen of the Duergar realm, however the baby has the skin color of a Mountain Dwarf. Ashamed by their miscolored infant, and aware that this could lead to their downfall if it were to become known among their subjects, the Duergar king and queen leave their infant child in the wilderness to meet its fate. Unbeknown to the Duergar royals, the baby is taken in by a Mountain Dwarf clan leader to raise as her own child.
It so happens that this clan leader employs a wizard who has cast Glyph of Warding on each post of the clan leader's stone bed frame. The Glyph is set to trigger if an evil creature enters the bed chamber.
Question: Noting that infants, and particularly infants of humanoid species (as opposed to fiends and other monsters), regardless of race and heritage, and even regardless of their own fate, have the potential to grow up to be any alignment, and that infants are not yet capable of either evil thought or action; and also noting that in this specific case the baby would not yet have been influenced by her adopted mother, according to RAW would the glyph be triggered by this Duergar baby?
In other words: According to RAW are humanoid infants of an evil species necessarily evil as infants and would they trigger this glyph of warding?
dnd-5e alignment
$endgroup$
The Monster Manual lists certain creatures as Evil. For example the Duergar, or Grey Dwarves, are Lawful Evil. Is a Duergar baby evil?
Here's the situation: A Duergar child is born to the king and queen of the Duergar realm, however the baby has the skin color of a Mountain Dwarf. Ashamed by their miscolored infant, and aware that this could lead to their downfall if it were to become known among their subjects, the Duergar king and queen leave their infant child in the wilderness to meet its fate. Unbeknown to the Duergar royals, the baby is taken in by a Mountain Dwarf clan leader to raise as her own child.
It so happens that this clan leader employs a wizard who has cast Glyph of Warding on each post of the clan leader's stone bed frame. The Glyph is set to trigger if an evil creature enters the bed chamber.
Question: Noting that infants, and particularly infants of humanoid species (as opposed to fiends and other monsters), regardless of race and heritage, and even regardless of their own fate, have the potential to grow up to be any alignment, and that infants are not yet capable of either evil thought or action; and also noting that in this specific case the baby would not yet have been influenced by her adopted mother, according to RAW would the glyph be triggered by this Duergar baby?
In other words: According to RAW are humanoid infants of an evil species necessarily evil as infants and would they trigger this glyph of warding?
dnd-5e alignment
dnd-5e alignment
edited Mar 11 at 14:32
SevenSidedDie
210k33672955
210k33672955
asked Mar 11 at 7:24
lightcatlightcat
5,85612365
5,85612365
14
$begingroup$
(Huh. I am genuinely surprised that a question like this hasn't been posed before, especially for earlier editions. The possibly inherently evil nature of monsters has long been one of the game's central debates, dating back at least to Gygax's The Keep on the Borderlands.)
$endgroup$
– Hey I Can Chan
Mar 11 at 14:22
12
$begingroup$
Very related: Can a Black Dragon Hatchling be raised to be good? Or is it inherently evil? and How can we change the alignment of our black dragon hatchling?
$endgroup$
– Rubiksmoose
Mar 11 at 14:48
$begingroup$
It depends on whether or not you're asking a Calvinist
$endgroup$
– Joel Coehoorn
Mar 12 at 20:47
2
$begingroup$
All babies are evil. Have you seen how they behave? Go down the checklist of the evil alignment and check it off. Selfish, not caring for others, not caring about laws or rules of society... ;-)
$endgroup$
– Tom
Mar 13 at 6:08
add a comment |
14
$begingroup$
(Huh. I am genuinely surprised that a question like this hasn't been posed before, especially for earlier editions. The possibly inherently evil nature of monsters has long been one of the game's central debates, dating back at least to Gygax's The Keep on the Borderlands.)
$endgroup$
– Hey I Can Chan
Mar 11 at 14:22
12
$begingroup$
Very related: Can a Black Dragon Hatchling be raised to be good? Or is it inherently evil? and How can we change the alignment of our black dragon hatchling?
$endgroup$
– Rubiksmoose
Mar 11 at 14:48
$begingroup$
It depends on whether or not you're asking a Calvinist
$endgroup$
– Joel Coehoorn
Mar 12 at 20:47
2
$begingroup$
All babies are evil. Have you seen how they behave? Go down the checklist of the evil alignment and check it off. Selfish, not caring for others, not caring about laws or rules of society... ;-)
$endgroup$
– Tom
Mar 13 at 6:08
14
14
$begingroup$
(Huh. I am genuinely surprised that a question like this hasn't been posed before, especially for earlier editions. The possibly inherently evil nature of monsters has long been one of the game's central debates, dating back at least to Gygax's The Keep on the Borderlands.)
$endgroup$
– Hey I Can Chan
Mar 11 at 14:22
$begingroup$
(Huh. I am genuinely surprised that a question like this hasn't been posed before, especially for earlier editions. The possibly inherently evil nature of monsters has long been one of the game's central debates, dating back at least to Gygax's The Keep on the Borderlands.)
$endgroup$
– Hey I Can Chan
Mar 11 at 14:22
12
12
$begingroup$
Very related: Can a Black Dragon Hatchling be raised to be good? Or is it inherently evil? and How can we change the alignment of our black dragon hatchling?
$endgroup$
– Rubiksmoose
Mar 11 at 14:48
$begingroup$
Very related: Can a Black Dragon Hatchling be raised to be good? Or is it inherently evil? and How can we change the alignment of our black dragon hatchling?
$endgroup$
– Rubiksmoose
Mar 11 at 14:48
$begingroup$
It depends on whether or not you're asking a Calvinist
$endgroup$
– Joel Coehoorn
Mar 12 at 20:47
$begingroup$
It depends on whether or not you're asking a Calvinist
$endgroup$
– Joel Coehoorn
Mar 12 at 20:47
2
2
$begingroup$
All babies are evil. Have you seen how they behave? Go down the checklist of the evil alignment and check it off. Selfish, not caring for others, not caring about laws or rules of society... ;-)
$endgroup$
– Tom
Mar 13 at 6:08
$begingroup$
All babies are evil. Have you seen how they behave? Go down the checklist of the evil alignment and check it off. Selfish, not caring for others, not caring about laws or rules of society... ;-)
$endgroup$
– Tom
Mar 13 at 6:08
add a comment |
4 Answers
4
active
oldest
votes
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tl;dr: With some exceptions (such as fiends, which are innately evil), alignment is a description of the moral outlook and attitude towards society of an individual. Racial tendencies are not hard and fast rules that apply to every member of the species. Creatures incapable of rational thought (including the baby in your example) cannot make moral choices and so are unaligned.
Let's take a look at the rules:
The first interesting sections are these:
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral).
and
For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other humanoid races can choose whether to follow the paths of good or evil, law or chaos. According to myth, the good-aligned gods who created these races gave them free will to choose their moral paths, knowing that good without free will is slavery.
and
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned.
So, morality is a choice, and a baby lacks the capacity for rational thought so a Duergar baby is unaligned.
For the sake of completeness:
The evil deities who created other races, though, made those races to serve them. Those races have strong inborn tendencies that match the nature of their gods. Most orcs share the violent, savage nature of the orc gods, and are thus inclined toward evil. Even if an orc chooses a good alignment, it struggles against its innate tendencies for its entire life.
I don't think a tendency towards evil would override the inability to choose.
Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn’t tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil.
Duergars are not fiends, so alignment is not an essential part of their nature.
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So it is impossible for any creature to be innately good (it must be a choice) but it is possible for creatures to be innately evil.
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– Alcamtar
Mar 12 at 18:58
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@Alcamtar — No. Celestials are innately good (Duergar babies are also not celestials).
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– Quentin
Mar 12 at 23:06
add a comment |
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To add to what was already said, for higher thought creatures, we can observe the tieflings.
In XGE, P.62, the tiefling heritage states that one parent was a tiefling or human and the other could be either a human, tiefling or devil. In that sense, regardless of how they came to be, one thing is clear. Infernal nature courses through their veins.
Despite that, the PHB says that tieflings aren't inherently evil, but tend to be chaotic in nature and often fall into neutral or evil alignment due to their rough upbringing.
With that, you can see that upbringing has more to do with alignment, but an inherently evil creature would be more prone to turn evil.
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I think the confusion here is the difference between evil alignment, such as would be detected by a 3.5e "Detect Alignment" spell and absolute evil, such as would be detected by a 5e "Detect Evil" spell.
Check out 5th edition wording on Detect Evil:
For the duration, you know if there is an aberration,
celestial, elemental, fey, fiend, or undead within 30
feet of you,
And by comparison, let's jump all the way back to 2e:
Character alignment is not revealed under most
circumstances: Characters who are strongly aligned, do not stray from their faith, and
who are at least 9th level might radiate good or evil if they are intent upon appropriate
actions.
By 5e, they have gotten VERY specific about what Detect Evil is doing. This sort of thing has been hashed out over time and was a lot muddier in earlier editions. "Detect Evil" in 5e is not reading minds or making judgement. It's not going to detect a really evil orc who eats babies. He's an orc, not a demon or undead, so he's not an "evil" that Detect Evil can detect. He could still set off a Glyph of Warding against evil alignment, though, since Glyph can be set to look at alignment. Two orcs could walk into a room and one could set it off and the other not because it's an alignment issue, not an "evil creature" issue.
So the answer to your question is "no, because evil alignment (a choice) should not be confused with absolute evil (not a choice)". This is made clearer in newer editions but was pretty fuzzy in older editions, which I think is why there's lingering confusion.
For sake of comparison, undead babies would be evil. Their alignment is evil AND their status as a creature is "evil" for purposes of Detect Evil. They don't have free will in this matter. (And let's all take a moment to remember Pet Semetary and shudder. Yikes.)
Druegar tend towards evil alignment but are not an absolute evil. Their babies would be unaligned.
(Of course now I'm picturing a scenario where a team of wizards runs a day care center using a lot of glyphs, trying to determine precisely when alignment happens....)
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You mention both 2e and 3.5e, but I'm pretty sure you mean one or the other. If I knew from context, I would edit it myself for clarity.
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– Novak
Mar 11 at 20:16
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Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
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– V2Blast
Mar 12 at 0:58
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Aaaaand now I'm going to have nightmares about undead babies...
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– VerasVitas
Mar 12 at 16:04
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Mainly I'm looking to point out how they have changed the wording from 2 to 3.5 to 5, apparently in an effort to clarify exactly this sort of question. They were a bit muddled on "absolute evil" vs "not absolute evil but just an evil alignment" and each edition seems to dance around this point, specifically on what "Detect Evil" vs "Know Alignment" does. (I actually wonder if it's an oversight that 5e gave up and dumped Know Alignment but left Glyph which can....know alignment.) But it does highlight the central point: absolute evil (devil) is not the same as alignment evil (most Druegar).
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– JamieB
Mar 12 at 17:51
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I think I'm going to steal that wizards day care center...
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– MrSpudtastic
Mar 12 at 18:01
|
show 1 more comment
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If this were true, it would be impossible for a player to play a good-aligned character from an Evil race.
And yet, we know for a fact that Volo's Races includes a number of "Evil" races, such as Goblins and Hobgoblins, as playable Player Characters.
We can conclude, therefore, that there can exist members of such races that are not evil.
Your question specifically is asking about a baby of said race - a baby would have roughly the intelligence of an animal*, and Animals are not intelligent enough to have an alignment (unless trained - which a baby would not be). So, statistically, they do not have the intelligence to have an alignment either.
Ultimately though, infants are not something covered by the CORE rules - so this is largely up to the DM's discretion. However, most of the rules lean in the direction of "No, a baby is not evil, regardless of race". And, additionally, it is possible for such a baby to grow up into someone who is also not evil - such as a Player Character, or a very unique Non-Player character.
*In terms of ability score - not to say anything about babies in general.
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add a comment |
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4 Answers
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4 Answers
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tl;dr: With some exceptions (such as fiends, which are innately evil), alignment is a description of the moral outlook and attitude towards society of an individual. Racial tendencies are not hard and fast rules that apply to every member of the species. Creatures incapable of rational thought (including the baby in your example) cannot make moral choices and so are unaligned.
Let's take a look at the rules:
The first interesting sections are these:
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral).
and
For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other humanoid races can choose whether to follow the paths of good or evil, law or chaos. According to myth, the good-aligned gods who created these races gave them free will to choose their moral paths, knowing that good without free will is slavery.
and
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned.
So, morality is a choice, and a baby lacks the capacity for rational thought so a Duergar baby is unaligned.
For the sake of completeness:
The evil deities who created other races, though, made those races to serve them. Those races have strong inborn tendencies that match the nature of their gods. Most orcs share the violent, savage nature of the orc gods, and are thus inclined toward evil. Even if an orc chooses a good alignment, it struggles against its innate tendencies for its entire life.
I don't think a tendency towards evil would override the inability to choose.
Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn’t tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil.
Duergars are not fiends, so alignment is not an essential part of their nature.
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So it is impossible for any creature to be innately good (it must be a choice) but it is possible for creatures to be innately evil.
$endgroup$
– Alcamtar
Mar 12 at 18:58
$begingroup$
@Alcamtar — No. Celestials are innately good (Duergar babies are also not celestials).
$endgroup$
– Quentin
Mar 12 at 23:06
add a comment |
$begingroup$
tl;dr: With some exceptions (such as fiends, which are innately evil), alignment is a description of the moral outlook and attitude towards society of an individual. Racial tendencies are not hard and fast rules that apply to every member of the species. Creatures incapable of rational thought (including the baby in your example) cannot make moral choices and so are unaligned.
Let's take a look at the rules:
The first interesting sections are these:
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral).
and
For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other humanoid races can choose whether to follow the paths of good or evil, law or chaos. According to myth, the good-aligned gods who created these races gave them free will to choose their moral paths, knowing that good without free will is slavery.
and
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned.
So, morality is a choice, and a baby lacks the capacity for rational thought so a Duergar baby is unaligned.
For the sake of completeness:
The evil deities who created other races, though, made those races to serve them. Those races have strong inborn tendencies that match the nature of their gods. Most orcs share the violent, savage nature of the orc gods, and are thus inclined toward evil. Even if an orc chooses a good alignment, it struggles against its innate tendencies for its entire life.
I don't think a tendency towards evil would override the inability to choose.
Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn’t tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil.
Duergars are not fiends, so alignment is not an essential part of their nature.
$endgroup$
$begingroup$
So it is impossible for any creature to be innately good (it must be a choice) but it is possible for creatures to be innately evil.
$endgroup$
– Alcamtar
Mar 12 at 18:58
$begingroup$
@Alcamtar — No. Celestials are innately good (Duergar babies are also not celestials).
$endgroup$
– Quentin
Mar 12 at 23:06
add a comment |
$begingroup$
tl;dr: With some exceptions (such as fiends, which are innately evil), alignment is a description of the moral outlook and attitude towards society of an individual. Racial tendencies are not hard and fast rules that apply to every member of the species. Creatures incapable of rational thought (including the baby in your example) cannot make moral choices and so are unaligned.
Let's take a look at the rules:
The first interesting sections are these:
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral).
and
For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other humanoid races can choose whether to follow the paths of good or evil, law or chaos. According to myth, the good-aligned gods who created these races gave them free will to choose their moral paths, knowing that good without free will is slavery.
and
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned.
So, morality is a choice, and a baby lacks the capacity for rational thought so a Duergar baby is unaligned.
For the sake of completeness:
The evil deities who created other races, though, made those races to serve them. Those races have strong inborn tendencies that match the nature of their gods. Most orcs share the violent, savage nature of the orc gods, and are thus inclined toward evil. Even if an orc chooses a good alignment, it struggles against its innate tendencies for its entire life.
I don't think a tendency towards evil would override the inability to choose.
Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn’t tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil.
Duergars are not fiends, so alignment is not an essential part of their nature.
$endgroup$
tl;dr: With some exceptions (such as fiends, which are innately evil), alignment is a description of the moral outlook and attitude towards society of an individual. Racial tendencies are not hard and fast rules that apply to every member of the species. Creatures incapable of rational thought (including the baby in your example) cannot make moral choices and so are unaligned.
Let's take a look at the rules:
The first interesting sections are these:
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral).
and
For many thinking creatures, alignment is a moral choice. Humans, dwarves, elves, and other humanoid races can choose whether to follow the paths of good or evil, law or chaos. According to myth, the good-aligned gods who created these races gave them free will to choose their moral paths, knowing that good without free will is slavery.
and
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned.
So, morality is a choice, and a baby lacks the capacity for rational thought so a Duergar baby is unaligned.
For the sake of completeness:
The evil deities who created other races, though, made those races to serve them. Those races have strong inborn tendencies that match the nature of their gods. Most orcs share the violent, savage nature of the orc gods, and are thus inclined toward evil. Even if an orc chooses a good alignment, it struggles against its innate tendencies for its entire life.
I don't think a tendency towards evil would override the inability to choose.
Alignment is an essential part of the nature of celestials and fiends. A devil does not choose to be lawful evil, and it doesn’t tend toward lawful evil, but rather it is lawful evil in its essence. If it somehow ceased to be lawful evil, it would cease to be a devil.
Duergars are not fiends, so alignment is not an essential part of their nature.
edited Mar 11 at 15:52
answered Mar 11 at 8:08
QuentinQuentin
11.8k15162
11.8k15162
$begingroup$
So it is impossible for any creature to be innately good (it must be a choice) but it is possible for creatures to be innately evil.
$endgroup$
– Alcamtar
Mar 12 at 18:58
$begingroup$
@Alcamtar — No. Celestials are innately good (Duergar babies are also not celestials).
$endgroup$
– Quentin
Mar 12 at 23:06
add a comment |
$begingroup$
So it is impossible for any creature to be innately good (it must be a choice) but it is possible for creatures to be innately evil.
$endgroup$
– Alcamtar
Mar 12 at 18:58
$begingroup$
@Alcamtar — No. Celestials are innately good (Duergar babies are also not celestials).
$endgroup$
– Quentin
Mar 12 at 23:06
$begingroup$
So it is impossible for any creature to be innately good (it must be a choice) but it is possible for creatures to be innately evil.
$endgroup$
– Alcamtar
Mar 12 at 18:58
$begingroup$
So it is impossible for any creature to be innately good (it must be a choice) but it is possible for creatures to be innately evil.
$endgroup$
– Alcamtar
Mar 12 at 18:58
$begingroup$
@Alcamtar — No. Celestials are innately good (Duergar babies are also not celestials).
$endgroup$
– Quentin
Mar 12 at 23:06
$begingroup$
@Alcamtar — No. Celestials are innately good (Duergar babies are also not celestials).
$endgroup$
– Quentin
Mar 12 at 23:06
add a comment |
$begingroup$
To add to what was already said, for higher thought creatures, we can observe the tieflings.
In XGE, P.62, the tiefling heritage states that one parent was a tiefling or human and the other could be either a human, tiefling or devil. In that sense, regardless of how they came to be, one thing is clear. Infernal nature courses through their veins.
Despite that, the PHB says that tieflings aren't inherently evil, but tend to be chaotic in nature and often fall into neutral or evil alignment due to their rough upbringing.
With that, you can see that upbringing has more to do with alignment, but an inherently evil creature would be more prone to turn evil.
$endgroup$
add a comment |
$begingroup$
To add to what was already said, for higher thought creatures, we can observe the tieflings.
In XGE, P.62, the tiefling heritage states that one parent was a tiefling or human and the other could be either a human, tiefling or devil. In that sense, regardless of how they came to be, one thing is clear. Infernal nature courses through their veins.
Despite that, the PHB says that tieflings aren't inherently evil, but tend to be chaotic in nature and often fall into neutral or evil alignment due to their rough upbringing.
With that, you can see that upbringing has more to do with alignment, but an inherently evil creature would be more prone to turn evil.
$endgroup$
add a comment |
$begingroup$
To add to what was already said, for higher thought creatures, we can observe the tieflings.
In XGE, P.62, the tiefling heritage states that one parent was a tiefling or human and the other could be either a human, tiefling or devil. In that sense, regardless of how they came to be, one thing is clear. Infernal nature courses through their veins.
Despite that, the PHB says that tieflings aren't inherently evil, but tend to be chaotic in nature and often fall into neutral or evil alignment due to their rough upbringing.
With that, you can see that upbringing has more to do with alignment, but an inherently evil creature would be more prone to turn evil.
$endgroup$
To add to what was already said, for higher thought creatures, we can observe the tieflings.
In XGE, P.62, the tiefling heritage states that one parent was a tiefling or human and the other could be either a human, tiefling or devil. In that sense, regardless of how they came to be, one thing is clear. Infernal nature courses through their veins.
Despite that, the PHB says that tieflings aren't inherently evil, but tend to be chaotic in nature and often fall into neutral or evil alignment due to their rough upbringing.
With that, you can see that upbringing has more to do with alignment, but an inherently evil creature would be more prone to turn evil.
answered Mar 11 at 9:28
Victor BVictor B
1,289226
1,289226
add a comment |
add a comment |
$begingroup$
I think the confusion here is the difference between evil alignment, such as would be detected by a 3.5e "Detect Alignment" spell and absolute evil, such as would be detected by a 5e "Detect Evil" spell.
Check out 5th edition wording on Detect Evil:
For the duration, you know if there is an aberration,
celestial, elemental, fey, fiend, or undead within 30
feet of you,
And by comparison, let's jump all the way back to 2e:
Character alignment is not revealed under most
circumstances: Characters who are strongly aligned, do not stray from their faith, and
who are at least 9th level might radiate good or evil if they are intent upon appropriate
actions.
By 5e, they have gotten VERY specific about what Detect Evil is doing. This sort of thing has been hashed out over time and was a lot muddier in earlier editions. "Detect Evil" in 5e is not reading minds or making judgement. It's not going to detect a really evil orc who eats babies. He's an orc, not a demon or undead, so he's not an "evil" that Detect Evil can detect. He could still set off a Glyph of Warding against evil alignment, though, since Glyph can be set to look at alignment. Two orcs could walk into a room and one could set it off and the other not because it's an alignment issue, not an "evil creature" issue.
So the answer to your question is "no, because evil alignment (a choice) should not be confused with absolute evil (not a choice)". This is made clearer in newer editions but was pretty fuzzy in older editions, which I think is why there's lingering confusion.
For sake of comparison, undead babies would be evil. Their alignment is evil AND their status as a creature is "evil" for purposes of Detect Evil. They don't have free will in this matter. (And let's all take a moment to remember Pet Semetary and shudder. Yikes.)
Druegar tend towards evil alignment but are not an absolute evil. Their babies would be unaligned.
(Of course now I'm picturing a scenario where a team of wizards runs a day care center using a lot of glyphs, trying to determine precisely when alignment happens....)
$endgroup$
$begingroup$
You mention both 2e and 3.5e, but I'm pretty sure you mean one or the other. If I knew from context, I would edit it myself for clarity.
$endgroup$
– Novak
Mar 11 at 20:16
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 12 at 0:58
$begingroup$
Aaaaand now I'm going to have nightmares about undead babies...
$endgroup$
– VerasVitas
Mar 12 at 16:04
$begingroup$
Mainly I'm looking to point out how they have changed the wording from 2 to 3.5 to 5, apparently in an effort to clarify exactly this sort of question. They were a bit muddled on "absolute evil" vs "not absolute evil but just an evil alignment" and each edition seems to dance around this point, specifically on what "Detect Evil" vs "Know Alignment" does. (I actually wonder if it's an oversight that 5e gave up and dumped Know Alignment but left Glyph which can....know alignment.) But it does highlight the central point: absolute evil (devil) is not the same as alignment evil (most Druegar).
$endgroup$
– JamieB
Mar 12 at 17:51
$begingroup$
I think I'm going to steal that wizards day care center...
$endgroup$
– MrSpudtastic
Mar 12 at 18:01
|
show 1 more comment
$begingroup$
I think the confusion here is the difference between evil alignment, such as would be detected by a 3.5e "Detect Alignment" spell and absolute evil, such as would be detected by a 5e "Detect Evil" spell.
Check out 5th edition wording on Detect Evil:
For the duration, you know if there is an aberration,
celestial, elemental, fey, fiend, or undead within 30
feet of you,
And by comparison, let's jump all the way back to 2e:
Character alignment is not revealed under most
circumstances: Characters who are strongly aligned, do not stray from their faith, and
who are at least 9th level might radiate good or evil if they are intent upon appropriate
actions.
By 5e, they have gotten VERY specific about what Detect Evil is doing. This sort of thing has been hashed out over time and was a lot muddier in earlier editions. "Detect Evil" in 5e is not reading minds or making judgement. It's not going to detect a really evil orc who eats babies. He's an orc, not a demon or undead, so he's not an "evil" that Detect Evil can detect. He could still set off a Glyph of Warding against evil alignment, though, since Glyph can be set to look at alignment. Two orcs could walk into a room and one could set it off and the other not because it's an alignment issue, not an "evil creature" issue.
So the answer to your question is "no, because evil alignment (a choice) should not be confused with absolute evil (not a choice)". This is made clearer in newer editions but was pretty fuzzy in older editions, which I think is why there's lingering confusion.
For sake of comparison, undead babies would be evil. Their alignment is evil AND their status as a creature is "evil" for purposes of Detect Evil. They don't have free will in this matter. (And let's all take a moment to remember Pet Semetary and shudder. Yikes.)
Druegar tend towards evil alignment but are not an absolute evil. Their babies would be unaligned.
(Of course now I'm picturing a scenario where a team of wizards runs a day care center using a lot of glyphs, trying to determine precisely when alignment happens....)
$endgroup$
$begingroup$
You mention both 2e and 3.5e, but I'm pretty sure you mean one or the other. If I knew from context, I would edit it myself for clarity.
$endgroup$
– Novak
Mar 11 at 20:16
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 12 at 0:58
$begingroup$
Aaaaand now I'm going to have nightmares about undead babies...
$endgroup$
– VerasVitas
Mar 12 at 16:04
$begingroup$
Mainly I'm looking to point out how they have changed the wording from 2 to 3.5 to 5, apparently in an effort to clarify exactly this sort of question. They were a bit muddled on "absolute evil" vs "not absolute evil but just an evil alignment" and each edition seems to dance around this point, specifically on what "Detect Evil" vs "Know Alignment" does. (I actually wonder if it's an oversight that 5e gave up and dumped Know Alignment but left Glyph which can....know alignment.) But it does highlight the central point: absolute evil (devil) is not the same as alignment evil (most Druegar).
$endgroup$
– JamieB
Mar 12 at 17:51
$begingroup$
I think I'm going to steal that wizards day care center...
$endgroup$
– MrSpudtastic
Mar 12 at 18:01
|
show 1 more comment
$begingroup$
I think the confusion here is the difference between evil alignment, such as would be detected by a 3.5e "Detect Alignment" spell and absolute evil, such as would be detected by a 5e "Detect Evil" spell.
Check out 5th edition wording on Detect Evil:
For the duration, you know if there is an aberration,
celestial, elemental, fey, fiend, or undead within 30
feet of you,
And by comparison, let's jump all the way back to 2e:
Character alignment is not revealed under most
circumstances: Characters who are strongly aligned, do not stray from their faith, and
who are at least 9th level might radiate good or evil if they are intent upon appropriate
actions.
By 5e, they have gotten VERY specific about what Detect Evil is doing. This sort of thing has been hashed out over time and was a lot muddier in earlier editions. "Detect Evil" in 5e is not reading minds or making judgement. It's not going to detect a really evil orc who eats babies. He's an orc, not a demon or undead, so he's not an "evil" that Detect Evil can detect. He could still set off a Glyph of Warding against evil alignment, though, since Glyph can be set to look at alignment. Two orcs could walk into a room and one could set it off and the other not because it's an alignment issue, not an "evil creature" issue.
So the answer to your question is "no, because evil alignment (a choice) should not be confused with absolute evil (not a choice)". This is made clearer in newer editions but was pretty fuzzy in older editions, which I think is why there's lingering confusion.
For sake of comparison, undead babies would be evil. Their alignment is evil AND their status as a creature is "evil" for purposes of Detect Evil. They don't have free will in this matter. (And let's all take a moment to remember Pet Semetary and shudder. Yikes.)
Druegar tend towards evil alignment but are not an absolute evil. Their babies would be unaligned.
(Of course now I'm picturing a scenario where a team of wizards runs a day care center using a lot of glyphs, trying to determine precisely when alignment happens....)
$endgroup$
I think the confusion here is the difference between evil alignment, such as would be detected by a 3.5e "Detect Alignment" spell and absolute evil, such as would be detected by a 5e "Detect Evil" spell.
Check out 5th edition wording on Detect Evil:
For the duration, you know if there is an aberration,
celestial, elemental, fey, fiend, or undead within 30
feet of you,
And by comparison, let's jump all the way back to 2e:
Character alignment is not revealed under most
circumstances: Characters who are strongly aligned, do not stray from their faith, and
who are at least 9th level might radiate good or evil if they are intent upon appropriate
actions.
By 5e, they have gotten VERY specific about what Detect Evil is doing. This sort of thing has been hashed out over time and was a lot muddier in earlier editions. "Detect Evil" in 5e is not reading minds or making judgement. It's not going to detect a really evil orc who eats babies. He's an orc, not a demon or undead, so he's not an "evil" that Detect Evil can detect. He could still set off a Glyph of Warding against evil alignment, though, since Glyph can be set to look at alignment. Two orcs could walk into a room and one could set it off and the other not because it's an alignment issue, not an "evil creature" issue.
So the answer to your question is "no, because evil alignment (a choice) should not be confused with absolute evil (not a choice)". This is made clearer in newer editions but was pretty fuzzy in older editions, which I think is why there's lingering confusion.
For sake of comparison, undead babies would be evil. Their alignment is evil AND their status as a creature is "evil" for purposes of Detect Evil. They don't have free will in this matter. (And let's all take a moment to remember Pet Semetary and shudder. Yikes.)
Druegar tend towards evil alignment but are not an absolute evil. Their babies would be unaligned.
(Of course now I'm picturing a scenario where a team of wizards runs a day care center using a lot of glyphs, trying to determine precisely when alignment happens....)
edited Mar 12 at 19:20
answered Mar 11 at 20:10
JamieBJamieB
23114
23114
$begingroup$
You mention both 2e and 3.5e, but I'm pretty sure you mean one or the other. If I knew from context, I would edit it myself for clarity.
$endgroup$
– Novak
Mar 11 at 20:16
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 12 at 0:58
$begingroup$
Aaaaand now I'm going to have nightmares about undead babies...
$endgroup$
– VerasVitas
Mar 12 at 16:04
$begingroup$
Mainly I'm looking to point out how they have changed the wording from 2 to 3.5 to 5, apparently in an effort to clarify exactly this sort of question. They were a bit muddled on "absolute evil" vs "not absolute evil but just an evil alignment" and each edition seems to dance around this point, specifically on what "Detect Evil" vs "Know Alignment" does. (I actually wonder if it's an oversight that 5e gave up and dumped Know Alignment but left Glyph which can....know alignment.) But it does highlight the central point: absolute evil (devil) is not the same as alignment evil (most Druegar).
$endgroup$
– JamieB
Mar 12 at 17:51
$begingroup$
I think I'm going to steal that wizards day care center...
$endgroup$
– MrSpudtastic
Mar 12 at 18:01
|
show 1 more comment
$begingroup$
You mention both 2e and 3.5e, but I'm pretty sure you mean one or the other. If I knew from context, I would edit it myself for clarity.
$endgroup$
– Novak
Mar 11 at 20:16
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 12 at 0:58
$begingroup$
Aaaaand now I'm going to have nightmares about undead babies...
$endgroup$
– VerasVitas
Mar 12 at 16:04
$begingroup$
Mainly I'm looking to point out how they have changed the wording from 2 to 3.5 to 5, apparently in an effort to clarify exactly this sort of question. They were a bit muddled on "absolute evil" vs "not absolute evil but just an evil alignment" and each edition seems to dance around this point, specifically on what "Detect Evil" vs "Know Alignment" does. (I actually wonder if it's an oversight that 5e gave up and dumped Know Alignment but left Glyph which can....know alignment.) But it does highlight the central point: absolute evil (devil) is not the same as alignment evil (most Druegar).
$endgroup$
– JamieB
Mar 12 at 17:51
$begingroup$
I think I'm going to steal that wizards day care center...
$endgroup$
– MrSpudtastic
Mar 12 at 18:01
$begingroup$
You mention both 2e and 3.5e, but I'm pretty sure you mean one or the other. If I knew from context, I would edit it myself for clarity.
$endgroup$
– Novak
Mar 11 at 20:16
$begingroup$
You mention both 2e and 3.5e, but I'm pretty sure you mean one or the other. If I knew from context, I would edit it myself for clarity.
$endgroup$
– Novak
Mar 11 at 20:16
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 12 at 0:58
$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 12 at 0:58
$begingroup$
Aaaaand now I'm going to have nightmares about undead babies...
$endgroup$
– VerasVitas
Mar 12 at 16:04
$begingroup$
Aaaaand now I'm going to have nightmares about undead babies...
$endgroup$
– VerasVitas
Mar 12 at 16:04
$begingroup$
Mainly I'm looking to point out how they have changed the wording from 2 to 3.5 to 5, apparently in an effort to clarify exactly this sort of question. They were a bit muddled on "absolute evil" vs "not absolute evil but just an evil alignment" and each edition seems to dance around this point, specifically on what "Detect Evil" vs "Know Alignment" does. (I actually wonder if it's an oversight that 5e gave up and dumped Know Alignment but left Glyph which can....know alignment.) But it does highlight the central point: absolute evil (devil) is not the same as alignment evil (most Druegar).
$endgroup$
– JamieB
Mar 12 at 17:51
$begingroup$
Mainly I'm looking to point out how they have changed the wording from 2 to 3.5 to 5, apparently in an effort to clarify exactly this sort of question. They were a bit muddled on "absolute evil" vs "not absolute evil but just an evil alignment" and each edition seems to dance around this point, specifically on what "Detect Evil" vs "Know Alignment" does. (I actually wonder if it's an oversight that 5e gave up and dumped Know Alignment but left Glyph which can....know alignment.) But it does highlight the central point: absolute evil (devil) is not the same as alignment evil (most Druegar).
$endgroup$
– JamieB
Mar 12 at 17:51
$begingroup$
I think I'm going to steal that wizards day care center...
$endgroup$
– MrSpudtastic
Mar 12 at 18:01
$begingroup$
I think I'm going to steal that wizards day care center...
$endgroup$
– MrSpudtastic
Mar 12 at 18:01
|
show 1 more comment
$begingroup$
If this were true, it would be impossible for a player to play a good-aligned character from an Evil race.
And yet, we know for a fact that Volo's Races includes a number of "Evil" races, such as Goblins and Hobgoblins, as playable Player Characters.
We can conclude, therefore, that there can exist members of such races that are not evil.
Your question specifically is asking about a baby of said race - a baby would have roughly the intelligence of an animal*, and Animals are not intelligent enough to have an alignment (unless trained - which a baby would not be). So, statistically, they do not have the intelligence to have an alignment either.
Ultimately though, infants are not something covered by the CORE rules - so this is largely up to the DM's discretion. However, most of the rules lean in the direction of "No, a baby is not evil, regardless of race". And, additionally, it is possible for such a baby to grow up into someone who is also not evil - such as a Player Character, or a very unique Non-Player character.
*In terms of ability score - not to say anything about babies in general.
$endgroup$
add a comment |
$begingroup$
If this were true, it would be impossible for a player to play a good-aligned character from an Evil race.
And yet, we know for a fact that Volo's Races includes a number of "Evil" races, such as Goblins and Hobgoblins, as playable Player Characters.
We can conclude, therefore, that there can exist members of such races that are not evil.
Your question specifically is asking about a baby of said race - a baby would have roughly the intelligence of an animal*, and Animals are not intelligent enough to have an alignment (unless trained - which a baby would not be). So, statistically, they do not have the intelligence to have an alignment either.
Ultimately though, infants are not something covered by the CORE rules - so this is largely up to the DM's discretion. However, most of the rules lean in the direction of "No, a baby is not evil, regardless of race". And, additionally, it is possible for such a baby to grow up into someone who is also not evil - such as a Player Character, or a very unique Non-Player character.
*In terms of ability score - not to say anything about babies in general.
$endgroup$
add a comment |
$begingroup$
If this were true, it would be impossible for a player to play a good-aligned character from an Evil race.
And yet, we know for a fact that Volo's Races includes a number of "Evil" races, such as Goblins and Hobgoblins, as playable Player Characters.
We can conclude, therefore, that there can exist members of such races that are not evil.
Your question specifically is asking about a baby of said race - a baby would have roughly the intelligence of an animal*, and Animals are not intelligent enough to have an alignment (unless trained - which a baby would not be). So, statistically, they do not have the intelligence to have an alignment either.
Ultimately though, infants are not something covered by the CORE rules - so this is largely up to the DM's discretion. However, most of the rules lean in the direction of "No, a baby is not evil, regardless of race". And, additionally, it is possible for such a baby to grow up into someone who is also not evil - such as a Player Character, or a very unique Non-Player character.
*In terms of ability score - not to say anything about babies in general.
$endgroup$
If this were true, it would be impossible for a player to play a good-aligned character from an Evil race.
And yet, we know for a fact that Volo's Races includes a number of "Evil" races, such as Goblins and Hobgoblins, as playable Player Characters.
We can conclude, therefore, that there can exist members of such races that are not evil.
Your question specifically is asking about a baby of said race - a baby would have roughly the intelligence of an animal*, and Animals are not intelligent enough to have an alignment (unless trained - which a baby would not be). So, statistically, they do not have the intelligence to have an alignment either.
Ultimately though, infants are not something covered by the CORE rules - so this is largely up to the DM's discretion. However, most of the rules lean in the direction of "No, a baby is not evil, regardless of race". And, additionally, it is possible for such a baby to grow up into someone who is also not evil - such as a Player Character, or a very unique Non-Player character.
*In terms of ability score - not to say anything about babies in general.
answered Mar 11 at 19:14
ZibbobzZibbobz
5,60132264
5,60132264
add a comment |
add a comment |
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14
$begingroup$
(Huh. I am genuinely surprised that a question like this hasn't been posed before, especially for earlier editions. The possibly inherently evil nature of monsters has long been one of the game's central debates, dating back at least to Gygax's The Keep on the Borderlands.)
$endgroup$
– Hey I Can Chan
Mar 11 at 14:22
12
$begingroup$
Very related: Can a Black Dragon Hatchling be raised to be good? Or is it inherently evil? and How can we change the alignment of our black dragon hatchling?
$endgroup$
– Rubiksmoose
Mar 11 at 14:48
$begingroup$
It depends on whether or not you're asking a Calvinist
$endgroup$
– Joel Coehoorn
Mar 12 at 20:47
2
$begingroup$
All babies are evil. Have you seen how they behave? Go down the checklist of the evil alignment and check it off. Selfish, not caring for others, not caring about laws or rules of society... ;-)
$endgroup$
– Tom
Mar 13 at 6:08