New iterator requirements












21















I noticed that most if not all containers now require their ::iterator type to satisfy LegacySomethingIterator instead of SomethingIterator.



For example, std::vector<>::iterator now requires:




iterator LegacyRandomAccessIterator




This seems to be the same for most of the other containers, all requiring their iterators to go from SomethingIterator to LegacySomethingIterator.



There are also the "new" requirements that took the names of the old requirements, such as RandomAccessIterator, why were these added? It seems to me that the new variants just shadow the legacy variants, no differences.



Why were new ones created in the first place, their requirements look the same to me. Why don't the new ones just replace the old requirements instead of right now having 2 different names for them (e.g. RandomAccessIterator and LegacyRandomAccessIterator)?










share|improve this question

























  • Note that the old and new iterator requirements do have some differences: Why aren't ranges' algorithms compatible with std's iterators?

    – cpplearner
    Dec 29 '18 at 16:41


















21















I noticed that most if not all containers now require their ::iterator type to satisfy LegacySomethingIterator instead of SomethingIterator.



For example, std::vector<>::iterator now requires:




iterator LegacyRandomAccessIterator




This seems to be the same for most of the other containers, all requiring their iterators to go from SomethingIterator to LegacySomethingIterator.



There are also the "new" requirements that took the names of the old requirements, such as RandomAccessIterator, why were these added? It seems to me that the new variants just shadow the legacy variants, no differences.



Why were new ones created in the first place, their requirements look the same to me. Why don't the new ones just replace the old requirements instead of right now having 2 different names for them (e.g. RandomAccessIterator and LegacyRandomAccessIterator)?










share|improve this question

























  • Note that the old and new iterator requirements do have some differences: Why aren't ranges' algorithms compatible with std's iterators?

    – cpplearner
    Dec 29 '18 at 16:41
















21












21








21


1






I noticed that most if not all containers now require their ::iterator type to satisfy LegacySomethingIterator instead of SomethingIterator.



For example, std::vector<>::iterator now requires:




iterator LegacyRandomAccessIterator




This seems to be the same for most of the other containers, all requiring their iterators to go from SomethingIterator to LegacySomethingIterator.



There are also the "new" requirements that took the names of the old requirements, such as RandomAccessIterator, why were these added? It seems to me that the new variants just shadow the legacy variants, no differences.



Why were new ones created in the first place, their requirements look the same to me. Why don't the new ones just replace the old requirements instead of right now having 2 different names for them (e.g. RandomAccessIterator and LegacyRandomAccessIterator)?










share|improve this question
















I noticed that most if not all containers now require their ::iterator type to satisfy LegacySomethingIterator instead of SomethingIterator.



For example, std::vector<>::iterator now requires:




iterator LegacyRandomAccessIterator




This seems to be the same for most of the other containers, all requiring their iterators to go from SomethingIterator to LegacySomethingIterator.



There are also the "new" requirements that took the names of the old requirements, such as RandomAccessIterator, why were these added? It seems to me that the new variants just shadow the legacy variants, no differences.



Why were new ones created in the first place, their requirements look the same to me. Why don't the new ones just replace the old requirements instead of right now having 2 different names for them (e.g. RandomAccessIterator and LegacyRandomAccessIterator)?







c++ c++-concepts c++20






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 29 '18 at 15:32









Will Vousden

24.7k86186




24.7k86186










asked Dec 29 '18 at 15:15









Sombrero ChickenSombrero Chicken

23.5k33077




23.5k33077













  • Note that the old and new iterator requirements do have some differences: Why aren't ranges' algorithms compatible with std's iterators?

    – cpplearner
    Dec 29 '18 at 16:41





















  • Note that the old and new iterator requirements do have some differences: Why aren't ranges' algorithms compatible with std's iterators?

    – cpplearner
    Dec 29 '18 at 16:41



















Note that the old and new iterator requirements do have some differences: Why aren't ranges' algorithms compatible with std's iterators?

– cpplearner
Dec 29 '18 at 16:41







Note that the old and new iterator requirements do have some differences: Why aren't ranges' algorithms compatible with std's iterators?

– cpplearner
Dec 29 '18 at 16:41














1 Answer
1






active

oldest

votes


















19














These are not new things, hence the term "legacy". This is simply how the cppreference site chooses to reconcile the fact that C++20 will have two different things that are both "concepts" called "RandomAccessIterator".



Pre-C++20, a "concept" was just a set of requirements in the standard that represented the behavior expected of certain template parameters. In C++20, with concepts becoming an actual language feature, that needed to shift. The problem is that the Ranges concept of "RandomAccessIterator" is not the same as the old-style "concept" of "RandomAccessIterator".



Since C++ considers them both to be "concepts" (though only the newer one is a concept in the language sense), they would both have the same page name on the Wiki. And MediaWiki doesn't really allow that.



So the maintainers of the site settled on using "Legacy" to differentiate them. Note that the actual standard doesn't use this "Legacy" prefix.



Note that the C++20 standard does have a prefix for the older concepts: "Cpp17". So the old concept would be "Cpp17RandomAccessIterator". That was not deemed appropriate for Cppreference for obvious reasons.






share|improve this answer


























  • Haha that's funny. I actually edited out that part. My initial post had another question asking if the standard uses the term LegacyIterator but then I thought to myself it has to be because cppreference is always very standard compliant. Guess not in this case, thanks :)

    – Sombrero Chicken
    Dec 29 '18 at 15:37








  • 4





    @SombreroChicken The standard uses "Cpp17" as the prefix instead, but I don't want to document a C++98 component as requiring a Cpp17Thingamabob.

    – T.C.
    Dec 30 '18 at 21:39













Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53970756%2fnew-iterator-requirements%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









19














These are not new things, hence the term "legacy". This is simply how the cppreference site chooses to reconcile the fact that C++20 will have two different things that are both "concepts" called "RandomAccessIterator".



Pre-C++20, a "concept" was just a set of requirements in the standard that represented the behavior expected of certain template parameters. In C++20, with concepts becoming an actual language feature, that needed to shift. The problem is that the Ranges concept of "RandomAccessIterator" is not the same as the old-style "concept" of "RandomAccessIterator".



Since C++ considers them both to be "concepts" (though only the newer one is a concept in the language sense), they would both have the same page name on the Wiki. And MediaWiki doesn't really allow that.



So the maintainers of the site settled on using "Legacy" to differentiate them. Note that the actual standard doesn't use this "Legacy" prefix.



Note that the C++20 standard does have a prefix for the older concepts: "Cpp17". So the old concept would be "Cpp17RandomAccessIterator". That was not deemed appropriate for Cppreference for obvious reasons.






share|improve this answer


























  • Haha that's funny. I actually edited out that part. My initial post had another question asking if the standard uses the term LegacyIterator but then I thought to myself it has to be because cppreference is always very standard compliant. Guess not in this case, thanks :)

    – Sombrero Chicken
    Dec 29 '18 at 15:37








  • 4





    @SombreroChicken The standard uses "Cpp17" as the prefix instead, but I don't want to document a C++98 component as requiring a Cpp17Thingamabob.

    – T.C.
    Dec 30 '18 at 21:39


















19














These are not new things, hence the term "legacy". This is simply how the cppreference site chooses to reconcile the fact that C++20 will have two different things that are both "concepts" called "RandomAccessIterator".



Pre-C++20, a "concept" was just a set of requirements in the standard that represented the behavior expected of certain template parameters. In C++20, with concepts becoming an actual language feature, that needed to shift. The problem is that the Ranges concept of "RandomAccessIterator" is not the same as the old-style "concept" of "RandomAccessIterator".



Since C++ considers them both to be "concepts" (though only the newer one is a concept in the language sense), they would both have the same page name on the Wiki. And MediaWiki doesn't really allow that.



So the maintainers of the site settled on using "Legacy" to differentiate them. Note that the actual standard doesn't use this "Legacy" prefix.



Note that the C++20 standard does have a prefix for the older concepts: "Cpp17". So the old concept would be "Cpp17RandomAccessIterator". That was not deemed appropriate for Cppreference for obvious reasons.






share|improve this answer


























  • Haha that's funny. I actually edited out that part. My initial post had another question asking if the standard uses the term LegacyIterator but then I thought to myself it has to be because cppreference is always very standard compliant. Guess not in this case, thanks :)

    – Sombrero Chicken
    Dec 29 '18 at 15:37








  • 4





    @SombreroChicken The standard uses "Cpp17" as the prefix instead, but I don't want to document a C++98 component as requiring a Cpp17Thingamabob.

    – T.C.
    Dec 30 '18 at 21:39
















19












19








19







These are not new things, hence the term "legacy". This is simply how the cppreference site chooses to reconcile the fact that C++20 will have two different things that are both "concepts" called "RandomAccessIterator".



Pre-C++20, a "concept" was just a set of requirements in the standard that represented the behavior expected of certain template parameters. In C++20, with concepts becoming an actual language feature, that needed to shift. The problem is that the Ranges concept of "RandomAccessIterator" is not the same as the old-style "concept" of "RandomAccessIterator".



Since C++ considers them both to be "concepts" (though only the newer one is a concept in the language sense), they would both have the same page name on the Wiki. And MediaWiki doesn't really allow that.



So the maintainers of the site settled on using "Legacy" to differentiate them. Note that the actual standard doesn't use this "Legacy" prefix.



Note that the C++20 standard does have a prefix for the older concepts: "Cpp17". So the old concept would be "Cpp17RandomAccessIterator". That was not deemed appropriate for Cppreference for obvious reasons.






share|improve this answer















These are not new things, hence the term "legacy". This is simply how the cppreference site chooses to reconcile the fact that C++20 will have two different things that are both "concepts" called "RandomAccessIterator".



Pre-C++20, a "concept" was just a set of requirements in the standard that represented the behavior expected of certain template parameters. In C++20, with concepts becoming an actual language feature, that needed to shift. The problem is that the Ranges concept of "RandomAccessIterator" is not the same as the old-style "concept" of "RandomAccessIterator".



Since C++ considers them both to be "concepts" (though only the newer one is a concept in the language sense), they would both have the same page name on the Wiki. And MediaWiki doesn't really allow that.



So the maintainers of the site settled on using "Legacy" to differentiate them. Note that the actual standard doesn't use this "Legacy" prefix.



Note that the C++20 standard does have a prefix for the older concepts: "Cpp17". So the old concept would be "Cpp17RandomAccessIterator". That was not deemed appropriate for Cppreference for obvious reasons.







share|improve this answer














share|improve this answer



share|improve this answer








edited Dec 30 '18 at 23:56

























answered Dec 29 '18 at 15:29









Nicol BolasNicol Bolas

283k33468643




283k33468643













  • Haha that's funny. I actually edited out that part. My initial post had another question asking if the standard uses the term LegacyIterator but then I thought to myself it has to be because cppreference is always very standard compliant. Guess not in this case, thanks :)

    – Sombrero Chicken
    Dec 29 '18 at 15:37








  • 4





    @SombreroChicken The standard uses "Cpp17" as the prefix instead, but I don't want to document a C++98 component as requiring a Cpp17Thingamabob.

    – T.C.
    Dec 30 '18 at 21:39





















  • Haha that's funny. I actually edited out that part. My initial post had another question asking if the standard uses the term LegacyIterator but then I thought to myself it has to be because cppreference is always very standard compliant. Guess not in this case, thanks :)

    – Sombrero Chicken
    Dec 29 '18 at 15:37








  • 4





    @SombreroChicken The standard uses "Cpp17" as the prefix instead, but I don't want to document a C++98 component as requiring a Cpp17Thingamabob.

    – T.C.
    Dec 30 '18 at 21:39



















Haha that's funny. I actually edited out that part. My initial post had another question asking if the standard uses the term LegacyIterator but then I thought to myself it has to be because cppreference is always very standard compliant. Guess not in this case, thanks :)

– Sombrero Chicken
Dec 29 '18 at 15:37







Haha that's funny. I actually edited out that part. My initial post had another question asking if the standard uses the term LegacyIterator but then I thought to myself it has to be because cppreference is always very standard compliant. Guess not in this case, thanks :)

– Sombrero Chicken
Dec 29 '18 at 15:37






4




4





@SombreroChicken The standard uses "Cpp17" as the prefix instead, but I don't want to document a C++98 component as requiring a Cpp17Thingamabob.

– T.C.
Dec 30 '18 at 21:39







@SombreroChicken The standard uses "Cpp17" as the prefix instead, but I don't want to document a C++98 component as requiring a Cpp17Thingamabob.

– T.C.
Dec 30 '18 at 21:39




















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53970756%2fnew-iterator-requirements%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Aardman Animations

Are they similar matrix

“minimization” problem in Euclidean space related to orthonormal basis