How to make a macro button act as if it is being held down, aka, toggled, but not rapid fire?





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I am a gamer on Windows 10 and many of the multiplayer games I play offer voice chat with a "push to speak" button (usually bound to V), but don't have a "voice activated" mode.



Problem is, holding this key down at the same time as trying to play is very awkward, and less awkward buttons are already in use by other functions necessary to play the game.



Therefore, I would like to make some sort of universal macro that when pressed once, acts like I'm constantly holding down the V key until I press the button again.



I've attempted this with the very simple macro manager that came pre-installed on my computer (Alienware TACTX) and failed to even come close.



I then attempted it on the mouse manager that came with my gaming mouse (Redragon LEGEND) and came close, but it registers more as if I'm rapidly pressing and releasing the V key over and over, and even then I still have to physically hold a key down to get that effect.



So is there any way to do what I'm trying? I would really appreciate some help on this matter.










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  • Almost all games support setting voice activation instead of using push to talk. That will probably be easier. I don't know either tool you're using. Logitech supports just sending a key down event and you could bind the key up event to a separate button. You probably can do this with a range of other tools as well like AutoIt.

    – Seth
    Mar 7 at 11:16


















0















I am a gamer on Windows 10 and many of the multiplayer games I play offer voice chat with a "push to speak" button (usually bound to V), but don't have a "voice activated" mode.



Problem is, holding this key down at the same time as trying to play is very awkward, and less awkward buttons are already in use by other functions necessary to play the game.



Therefore, I would like to make some sort of universal macro that when pressed once, acts like I'm constantly holding down the V key until I press the button again.



I've attempted this with the very simple macro manager that came pre-installed on my computer (Alienware TACTX) and failed to even come close.



I then attempted it on the mouse manager that came with my gaming mouse (Redragon LEGEND) and came close, but it registers more as if I'm rapidly pressing and releasing the V key over and over, and even then I still have to physically hold a key down to get that effect.



So is there any way to do what I'm trying? I would really appreciate some help on this matter.










share|improve this question

























  • Almost all games support setting voice activation instead of using push to talk. That will probably be easier. I don't know either tool you're using. Logitech supports just sending a key down event and you could bind the key up event to a separate button. You probably can do this with a range of other tools as well like AutoIt.

    – Seth
    Mar 7 at 11:16














0












0








0








I am a gamer on Windows 10 and many of the multiplayer games I play offer voice chat with a "push to speak" button (usually bound to V), but don't have a "voice activated" mode.



Problem is, holding this key down at the same time as trying to play is very awkward, and less awkward buttons are already in use by other functions necessary to play the game.



Therefore, I would like to make some sort of universal macro that when pressed once, acts like I'm constantly holding down the V key until I press the button again.



I've attempted this with the very simple macro manager that came pre-installed on my computer (Alienware TACTX) and failed to even come close.



I then attempted it on the mouse manager that came with my gaming mouse (Redragon LEGEND) and came close, but it registers more as if I'm rapidly pressing and releasing the V key over and over, and even then I still have to physically hold a key down to get that effect.



So is there any way to do what I'm trying? I would really appreciate some help on this matter.










share|improve this question
















I am a gamer on Windows 10 and many of the multiplayer games I play offer voice chat with a "push to speak" button (usually bound to V), but don't have a "voice activated" mode.



Problem is, holding this key down at the same time as trying to play is very awkward, and less awkward buttons are already in use by other functions necessary to play the game.



Therefore, I would like to make some sort of universal macro that when pressed once, acts like I'm constantly holding down the V key until I press the button again.



I've attempted this with the very simple macro manager that came pre-installed on my computer (Alienware TACTX) and failed to even come close.



I then attempted it on the mouse manager that came with my gaming mouse (Redragon LEGEND) and came close, but it registers more as if I'm rapidly pressing and releasing the V key over and over, and even then I still have to physically hold a key down to get that effect.



So is there any way to do what I'm trying? I would really appreciate some help on this matter.







keyboard mouse macros gaming voice-chat






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edited Mar 7 at 16:57







xtreemgamer129

















asked Mar 7 at 10:52









xtreemgamer129xtreemgamer129

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  • Almost all games support setting voice activation instead of using push to talk. That will probably be easier. I don't know either tool you're using. Logitech supports just sending a key down event and you could bind the key up event to a separate button. You probably can do this with a range of other tools as well like AutoIt.

    – Seth
    Mar 7 at 11:16



















  • Almost all games support setting voice activation instead of using push to talk. That will probably be easier. I don't know either tool you're using. Logitech supports just sending a key down event and you could bind the key up event to a separate button. You probably can do this with a range of other tools as well like AutoIt.

    – Seth
    Mar 7 at 11:16

















Almost all games support setting voice activation instead of using push to talk. That will probably be easier. I don't know either tool you're using. Logitech supports just sending a key down event and you could bind the key up event to a separate button. You probably can do this with a range of other tools as well like AutoIt.

– Seth
Mar 7 at 11:16





Almost all games support setting voice activation instead of using push to talk. That will probably be easier. I don't know either tool you're using. Logitech supports just sending a key down event and you could bind the key up event to a separate button. You probably can do this with a range of other tools as well like AutoIt.

– Seth
Mar 7 at 11:16










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