Symmetry of a 3D body
$begingroup$
I'm having a little blackout about a pretty simple concept.
Does a formal symmetry of 3D rigid body have to be achievable/doable only by literally moving the body with the bare hands (e.g. a wooden cube)?
A reflexion with respect to the mass point of the cube would be a symmetry but it cannot be achieved by rotating the cube. Is that right or am I missing something obvious?
geometry
$endgroup$
add a comment |
$begingroup$
I'm having a little blackout about a pretty simple concept.
Does a formal symmetry of 3D rigid body have to be achievable/doable only by literally moving the body with the bare hands (e.g. a wooden cube)?
A reflexion with respect to the mass point of the cube would be a symmetry but it cannot be achieved by rotating the cube. Is that right or am I missing something obvious?
geometry
$endgroup$
$begingroup$
Right, you need a mirror.
$endgroup$
– Yves Daoust
Dec 20 '18 at 9:10
add a comment |
$begingroup$
I'm having a little blackout about a pretty simple concept.
Does a formal symmetry of 3D rigid body have to be achievable/doable only by literally moving the body with the bare hands (e.g. a wooden cube)?
A reflexion with respect to the mass point of the cube would be a symmetry but it cannot be achieved by rotating the cube. Is that right or am I missing something obvious?
geometry
$endgroup$
I'm having a little blackout about a pretty simple concept.
Does a formal symmetry of 3D rigid body have to be achievable/doable only by literally moving the body with the bare hands (e.g. a wooden cube)?
A reflexion with respect to the mass point of the cube would be a symmetry but it cannot be achieved by rotating the cube. Is that right or am I missing something obvious?
geometry
geometry
edited Dec 20 '18 at 9:09
21säv
asked Dec 19 '18 at 19:11
21säv 21säv
1068
1068
$begingroup$
Right, you need a mirror.
$endgroup$
– Yves Daoust
Dec 20 '18 at 9:10
add a comment |
$begingroup$
Right, you need a mirror.
$endgroup$
– Yves Daoust
Dec 20 '18 at 9:10
$begingroup$
Right, you need a mirror.
$endgroup$
– Yves Daoust
Dec 20 '18 at 9:10
$begingroup$
Right, you need a mirror.
$endgroup$
– Yves Daoust
Dec 20 '18 at 9:10
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
A symmetry in 3D can be a rotation, a plane reflection, a line reflection (180 degree rotation), a point reflection (plane reflection together with 180 degree rotation), or a combination of a rotation and a reflection.
If we want to restrict ourselves to moving with the bare hands, we only have rotations (including line reflections) and identity, which are called positive symmetries.
And indeed, the reflection with respect to the mass point (point reflection or inversion), cannot be achieved by rotating the cube.
For a cube there are:
- 6 quarter rotations.
- 8 third rotations.
- 9 half rotations (or line reflections).
- 1 identity.
- 9 plane reflections.
- 15 combinations of a rotation and a plane reflection (including point reflection).
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "69"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3046764%2fsymmetry-of-a-3d-body%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
A symmetry in 3D can be a rotation, a plane reflection, a line reflection (180 degree rotation), a point reflection (plane reflection together with 180 degree rotation), or a combination of a rotation and a reflection.
If we want to restrict ourselves to moving with the bare hands, we only have rotations (including line reflections) and identity, which are called positive symmetries.
And indeed, the reflection with respect to the mass point (point reflection or inversion), cannot be achieved by rotating the cube.
For a cube there are:
- 6 quarter rotations.
- 8 third rotations.
- 9 half rotations (or line reflections).
- 1 identity.
- 9 plane reflections.
- 15 combinations of a rotation and a plane reflection (including point reflection).
$endgroup$
add a comment |
$begingroup$
A symmetry in 3D can be a rotation, a plane reflection, a line reflection (180 degree rotation), a point reflection (plane reflection together with 180 degree rotation), or a combination of a rotation and a reflection.
If we want to restrict ourselves to moving with the bare hands, we only have rotations (including line reflections) and identity, which are called positive symmetries.
And indeed, the reflection with respect to the mass point (point reflection or inversion), cannot be achieved by rotating the cube.
For a cube there are:
- 6 quarter rotations.
- 8 third rotations.
- 9 half rotations (or line reflections).
- 1 identity.
- 9 plane reflections.
- 15 combinations of a rotation and a plane reflection (including point reflection).
$endgroup$
add a comment |
$begingroup$
A symmetry in 3D can be a rotation, a plane reflection, a line reflection (180 degree rotation), a point reflection (plane reflection together with 180 degree rotation), or a combination of a rotation and a reflection.
If we want to restrict ourselves to moving with the bare hands, we only have rotations (including line reflections) and identity, which are called positive symmetries.
And indeed, the reflection with respect to the mass point (point reflection or inversion), cannot be achieved by rotating the cube.
For a cube there are:
- 6 quarter rotations.
- 8 third rotations.
- 9 half rotations (or line reflections).
- 1 identity.
- 9 plane reflections.
- 15 combinations of a rotation and a plane reflection (including point reflection).
$endgroup$
A symmetry in 3D can be a rotation, a plane reflection, a line reflection (180 degree rotation), a point reflection (plane reflection together with 180 degree rotation), or a combination of a rotation and a reflection.
If we want to restrict ourselves to moving with the bare hands, we only have rotations (including line reflections) and identity, which are called positive symmetries.
And indeed, the reflection with respect to the mass point (point reflection or inversion), cannot be achieved by rotating the cube.
For a cube there are:
- 6 quarter rotations.
- 8 third rotations.
- 9 half rotations (or line reflections).
- 1 identity.
- 9 plane reflections.
- 15 combinations of a rotation and a plane reflection (including point reflection).
edited Dec 19 '18 at 21:40
answered Dec 19 '18 at 20:03
I like SerenaI like Serena
4,2571722
4,2571722
add a comment |
add a comment |
Thanks for contributing an answer to Mathematics Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3046764%2fsymmetry-of-a-3d-body%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
Right, you need a mirror.
$endgroup$
– Yves Daoust
Dec 20 '18 at 9:10