Unable to waterlog doors 1.13 Minecraft
This one makes me feel really stupid, but here it goes.
Can you waterlog doors in Minecraft 1.13?
I've tried right clicking the door with a water bucket, top and bottom, shift-right clicking the door with a water bucket, top and bottom, and crying on the door top and bottom. I can't find anything online, but I thought I had read about this before.
Is there some kind of command? Is there a piston trick? I would like to be able to do this, but I can't think of anything else to try.
PICTURE OF WATERLOGGED FENCE AND COBBLE WALL.
EDIT
I tried placing the door in water (fully surrounded except for base block which is necessary for door placement:
No such luck.
I tried placing a waterlogged block above it:
Yet again, no luck. ):
minecraft
|
show 1 more comment
This one makes me feel really stupid, but here it goes.
Can you waterlog doors in Minecraft 1.13?
I've tried right clicking the door with a water bucket, top and bottom, shift-right clicking the door with a water bucket, top and bottom, and crying on the door top and bottom. I can't find anything online, but I thought I had read about this before.
Is there some kind of command? Is there a piston trick? I would like to be able to do this, but I can't think of anything else to try.
PICTURE OF WATERLOGGED FENCE AND COBBLE WALL.
EDIT
I tried placing the door in water (fully surrounded except for base block which is necessary for door placement:
No such luck.
I tried placing a waterlogged block above it:
Yet again, no luck. ):
minecraft
1
What do you mean by waterlog a door..? Do you mean to place water source blocks where a door is placed? I dont know if this has ever been possible. IIRC (which Im probably wrong here), but I thought water always would cause a door to be removed and then would float away. Can you elaborate for me?
– Kyle Rone
Dec 24 '18 at 16:07
In 1.13 update Aquatic, you can waterlog blocks that do not occupy the whole space. I edited it to have a picture of this.
– Mr________
Dec 24 '18 at 16:17
Ok I understand what you mean now. I do not know the answer unforunately. What would happen if you placed the door in the lake in the image? Or rather than trying to right click on the door with water, what would happen if you placed a block above it and had the water flow onto the door?
– Kyle Rone
Dec 24 '18 at 16:23
@Mr________ Have you tried using a debug stick? /give @p debug_stick, then left click the door until you see "waterlogged = false", then right click. Does that work?
– SpiceWeasel
Dec 24 '18 at 16:30
done @Kyle Rone
– Mr________
Dec 24 '18 at 16:31
|
show 1 more comment
This one makes me feel really stupid, but here it goes.
Can you waterlog doors in Minecraft 1.13?
I've tried right clicking the door with a water bucket, top and bottom, shift-right clicking the door with a water bucket, top and bottom, and crying on the door top and bottom. I can't find anything online, but I thought I had read about this before.
Is there some kind of command? Is there a piston trick? I would like to be able to do this, but I can't think of anything else to try.
PICTURE OF WATERLOGGED FENCE AND COBBLE WALL.
EDIT
I tried placing the door in water (fully surrounded except for base block which is necessary for door placement:
No such luck.
I tried placing a waterlogged block above it:
Yet again, no luck. ):
minecraft
This one makes me feel really stupid, but here it goes.
Can you waterlog doors in Minecraft 1.13?
I've tried right clicking the door with a water bucket, top and bottom, shift-right clicking the door with a water bucket, top and bottom, and crying on the door top and bottom. I can't find anything online, but I thought I had read about this before.
Is there some kind of command? Is there a piston trick? I would like to be able to do this, but I can't think of anything else to try.
PICTURE OF WATERLOGGED FENCE AND COBBLE WALL.
EDIT
I tried placing the door in water (fully surrounded except for base block which is necessary for door placement:
No such luck.
I tried placing a waterlogged block above it:
Yet again, no luck. ):
minecraft
minecraft
edited Dec 24 '18 at 16:30
Mr________
asked Dec 24 '18 at 16:02
Mr________Mr________
13212
13212
1
What do you mean by waterlog a door..? Do you mean to place water source blocks where a door is placed? I dont know if this has ever been possible. IIRC (which Im probably wrong here), but I thought water always would cause a door to be removed and then would float away. Can you elaborate for me?
– Kyle Rone
Dec 24 '18 at 16:07
In 1.13 update Aquatic, you can waterlog blocks that do not occupy the whole space. I edited it to have a picture of this.
– Mr________
Dec 24 '18 at 16:17
Ok I understand what you mean now. I do not know the answer unforunately. What would happen if you placed the door in the lake in the image? Or rather than trying to right click on the door with water, what would happen if you placed a block above it and had the water flow onto the door?
– Kyle Rone
Dec 24 '18 at 16:23
@Mr________ Have you tried using a debug stick? /give @p debug_stick, then left click the door until you see "waterlogged = false", then right click. Does that work?
– SpiceWeasel
Dec 24 '18 at 16:30
done @Kyle Rone
– Mr________
Dec 24 '18 at 16:31
|
show 1 more comment
1
What do you mean by waterlog a door..? Do you mean to place water source blocks where a door is placed? I dont know if this has ever been possible. IIRC (which Im probably wrong here), but I thought water always would cause a door to be removed and then would float away. Can you elaborate for me?
– Kyle Rone
Dec 24 '18 at 16:07
In 1.13 update Aquatic, you can waterlog blocks that do not occupy the whole space. I edited it to have a picture of this.
– Mr________
Dec 24 '18 at 16:17
Ok I understand what you mean now. I do not know the answer unforunately. What would happen if you placed the door in the lake in the image? Or rather than trying to right click on the door with water, what would happen if you placed a block above it and had the water flow onto the door?
– Kyle Rone
Dec 24 '18 at 16:23
@Mr________ Have you tried using a debug stick? /give @p debug_stick, then left click the door until you see "waterlogged = false", then right click. Does that work?
– SpiceWeasel
Dec 24 '18 at 16:30
done @Kyle Rone
– Mr________
Dec 24 '18 at 16:31
1
1
What do you mean by waterlog a door..? Do you mean to place water source blocks where a door is placed? I dont know if this has ever been possible. IIRC (which Im probably wrong here), but I thought water always would cause a door to be removed and then would float away. Can you elaborate for me?
– Kyle Rone
Dec 24 '18 at 16:07
What do you mean by waterlog a door..? Do you mean to place water source blocks where a door is placed? I dont know if this has ever been possible. IIRC (which Im probably wrong here), but I thought water always would cause a door to be removed and then would float away. Can you elaborate for me?
– Kyle Rone
Dec 24 '18 at 16:07
In 1.13 update Aquatic, you can waterlog blocks that do not occupy the whole space. I edited it to have a picture of this.
– Mr________
Dec 24 '18 at 16:17
In 1.13 update Aquatic, you can waterlog blocks that do not occupy the whole space. I edited it to have a picture of this.
– Mr________
Dec 24 '18 at 16:17
Ok I understand what you mean now. I do not know the answer unforunately. What would happen if you placed the door in the lake in the image? Or rather than trying to right click on the door with water, what would happen if you placed a block above it and had the water flow onto the door?
– Kyle Rone
Dec 24 '18 at 16:23
Ok I understand what you mean now. I do not know the answer unforunately. What would happen if you placed the door in the lake in the image? Or rather than trying to right click on the door with water, what would happen if you placed a block above it and had the water flow onto the door?
– Kyle Rone
Dec 24 '18 at 16:23
@Mr________ Have you tried using a debug stick? /give @p debug_stick, then left click the door until you see "waterlogged = false", then right click. Does that work?
– SpiceWeasel
Dec 24 '18 at 16:30
@Mr________ Have you tried using a debug stick? /give @p debug_stick, then left click the door until you see "waterlogged = false", then right click. Does that work?
– SpiceWeasel
Dec 24 '18 at 16:30
done @Kyle Rone
– Mr________
Dec 24 '18 at 16:31
done @Kyle Rone
– Mr________
Dec 24 '18 at 16:31
|
show 1 more comment
1 Answer
1
active
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votes
This behaviour is officially considered a bug: https://bugs.mojang.com/browse/MC-125351
Doors are an especially bad case of this, since they generate with shipwrecks. 1.13 has a lot of pretty bad bugs, which is one of the reasons why I recommend staying on 1.12.2 at least until 1.14.0 is out.
Thank you! This good to know. I couldn't tell if it was a bug or just a weird Mojang/ Microsoft decision.
– Mr________
Dec 24 '18 at 17:13
It was definitely a weird decision to only select certain blocks to be waterloggable, since it was apparently meant to be all non-full blocks. And since 1.13 also introduced complex hitboxes for blocks, that would have been the perfect opportunity to make blocks waterloggable by clicking on an inner face, no special handling for single blocks needed. That they didn't do that also causes MC-134891.
– Fabian Röling
Dec 24 '18 at 18:08
add a comment |
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This behaviour is officially considered a bug: https://bugs.mojang.com/browse/MC-125351
Doors are an especially bad case of this, since they generate with shipwrecks. 1.13 has a lot of pretty bad bugs, which is one of the reasons why I recommend staying on 1.12.2 at least until 1.14.0 is out.
Thank you! This good to know. I couldn't tell if it was a bug or just a weird Mojang/ Microsoft decision.
– Mr________
Dec 24 '18 at 17:13
It was definitely a weird decision to only select certain blocks to be waterloggable, since it was apparently meant to be all non-full blocks. And since 1.13 also introduced complex hitboxes for blocks, that would have been the perfect opportunity to make blocks waterloggable by clicking on an inner face, no special handling for single blocks needed. That they didn't do that also causes MC-134891.
– Fabian Röling
Dec 24 '18 at 18:08
add a comment |
This behaviour is officially considered a bug: https://bugs.mojang.com/browse/MC-125351
Doors are an especially bad case of this, since they generate with shipwrecks. 1.13 has a lot of pretty bad bugs, which is one of the reasons why I recommend staying on 1.12.2 at least until 1.14.0 is out.
Thank you! This good to know. I couldn't tell if it was a bug or just a weird Mojang/ Microsoft decision.
– Mr________
Dec 24 '18 at 17:13
It was definitely a weird decision to only select certain blocks to be waterloggable, since it was apparently meant to be all non-full blocks. And since 1.13 also introduced complex hitboxes for blocks, that would have been the perfect opportunity to make blocks waterloggable by clicking on an inner face, no special handling for single blocks needed. That they didn't do that also causes MC-134891.
– Fabian Röling
Dec 24 '18 at 18:08
add a comment |
This behaviour is officially considered a bug: https://bugs.mojang.com/browse/MC-125351
Doors are an especially bad case of this, since they generate with shipwrecks. 1.13 has a lot of pretty bad bugs, which is one of the reasons why I recommend staying on 1.12.2 at least until 1.14.0 is out.
This behaviour is officially considered a bug: https://bugs.mojang.com/browse/MC-125351
Doors are an especially bad case of this, since they generate with shipwrecks. 1.13 has a lot of pretty bad bugs, which is one of the reasons why I recommend staying on 1.12.2 at least until 1.14.0 is out.
answered Dec 24 '18 at 17:10
Fabian RölingFabian Röling
5,37331236
5,37331236
Thank you! This good to know. I couldn't tell if it was a bug or just a weird Mojang/ Microsoft decision.
– Mr________
Dec 24 '18 at 17:13
It was definitely a weird decision to only select certain blocks to be waterloggable, since it was apparently meant to be all non-full blocks. And since 1.13 also introduced complex hitboxes for blocks, that would have been the perfect opportunity to make blocks waterloggable by clicking on an inner face, no special handling for single blocks needed. That they didn't do that also causes MC-134891.
– Fabian Röling
Dec 24 '18 at 18:08
add a comment |
Thank you! This good to know. I couldn't tell if it was a bug or just a weird Mojang/ Microsoft decision.
– Mr________
Dec 24 '18 at 17:13
It was definitely a weird decision to only select certain blocks to be waterloggable, since it was apparently meant to be all non-full blocks. And since 1.13 also introduced complex hitboxes for blocks, that would have been the perfect opportunity to make blocks waterloggable by clicking on an inner face, no special handling for single blocks needed. That they didn't do that also causes MC-134891.
– Fabian Röling
Dec 24 '18 at 18:08
Thank you! This good to know. I couldn't tell if it was a bug or just a weird Mojang/ Microsoft decision.
– Mr________
Dec 24 '18 at 17:13
Thank you! This good to know. I couldn't tell if it was a bug or just a weird Mojang/ Microsoft decision.
– Mr________
Dec 24 '18 at 17:13
It was definitely a weird decision to only select certain blocks to be waterloggable, since it was apparently meant to be all non-full blocks. And since 1.13 also introduced complex hitboxes for blocks, that would have been the perfect opportunity to make blocks waterloggable by clicking on an inner face, no special handling for single blocks needed. That they didn't do that also causes MC-134891.
– Fabian Röling
Dec 24 '18 at 18:08
It was definitely a weird decision to only select certain blocks to be waterloggable, since it was apparently meant to be all non-full blocks. And since 1.13 also introduced complex hitboxes for blocks, that would have been the perfect opportunity to make blocks waterloggable by clicking on an inner face, no special handling for single blocks needed. That they didn't do that also causes MC-134891.
– Fabian Röling
Dec 24 '18 at 18:08
add a comment |
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1
What do you mean by waterlog a door..? Do you mean to place water source blocks where a door is placed? I dont know if this has ever been possible. IIRC (which Im probably wrong here), but I thought water always would cause a door to be removed and then would float away. Can you elaborate for me?
– Kyle Rone
Dec 24 '18 at 16:07
In 1.13 update Aquatic, you can waterlog blocks that do not occupy the whole space. I edited it to have a picture of this.
– Mr________
Dec 24 '18 at 16:17
Ok I understand what you mean now. I do not know the answer unforunately. What would happen if you placed the door in the lake in the image? Or rather than trying to right click on the door with water, what would happen if you placed a block above it and had the water flow onto the door?
– Kyle Rone
Dec 24 '18 at 16:23
@Mr________ Have you tried using a debug stick? /give @p debug_stick, then left click the door until you see "waterlogged = false", then right click. Does that work?
– SpiceWeasel
Dec 24 '18 at 16:30
done @Kyle Rone
– Mr________
Dec 24 '18 at 16:31