How to move using precision at a random angle?












1















In my screenshot I rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow? is there anyway in Blender I can hava a custom construction plane?



enter image description here
enter image description here










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  • you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is

    – HenrikD
    Dec 30 '18 at 8:02











  • In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.

    – batFINGER
    Dec 30 '18 at 8:06


















1















In my screenshot I rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow? is there anyway in Blender I can hava a custom construction plane?



enter image description here
enter image description here










share|improve this question

























  • you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is

    – HenrikD
    Dec 30 '18 at 8:02











  • In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.

    – batFINGER
    Dec 30 '18 at 8:06
















1












1








1


1






In my screenshot I rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow? is there anyway in Blender I can hava a custom construction plane?



enter image description here
enter image description here










share|improve this question
















In my screenshot I rotate the whole object in edit mode (any random angle so the axis won't line up with the grid). I want to add a segment or edge (blue line in the screeshot). I can do this with subdivide, but how to precisely make it exactly 1 unit from the red edge? What is the fastest workflow? is there anyway in Blender I can hava a custom construction plane?



enter image description here
enter image description here







transforms






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share|improve this question













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edited Dec 30 '18 at 13:59









Ray Mairlot

22k56295




22k56295










asked Dec 30 '18 at 7:28









andioandio

296110




296110













  • you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is

    – HenrikD
    Dec 30 '18 at 8:02











  • In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.

    – batFINGER
    Dec 30 '18 at 8:06





















  • you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is

    – HenrikD
    Dec 30 '18 at 8:02











  • In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.

    – batFINGER
    Dec 30 '18 at 8:06



















you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is

– HenrikD
Dec 30 '18 at 8:02





you just rotated your object. In Local Space your Object is still aligned and you can still just move it along the (I guess) Y axis for a distance of 1. Is that what you want? I will make an answer from it if it is

– HenrikD
Dec 30 '18 at 8:02













In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.

– batFINGER
Dec 30 '18 at 8:06







In your example everything is at right angles. If not ( a triangle for instance) do you want blue edge to be parallel with red, or with ends 1 unit from corners along edges.

– batFINGER
Dec 30 '18 at 8:06












1 Answer
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You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



enter image description here



Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



enter image description here






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    1 Answer
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    3














    You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



    enter image description here



    Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



    enter image description here






    share|improve this answer






























      3














      You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



      enter image description here



      Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



      enter image description here






      share|improve this answer




























        3












        3








        3







        You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



        enter image description here



        Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



        enter image description here






        share|improve this answer















        You can select a face, turn the transform orientation to "normal", then click the plus button: this will create a new set of trasform orientation that you can use to manipulate your vertices, edges and faces along the three normal vectors of the first face you selected.



        enter image description here



        Then in the overlays section you can activate the measurement function, to get infos of edges lenghts and faces areas.



        enter image description here







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Dec 30 '18 at 10:32

























        answered Dec 30 '18 at 10:24









        josh sanfelicijosh sanfelici

        7,9682618




        7,9682618






























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