virtual microphone: File -> Microphone -> Application
I need debug my program and I need something like a virtual
microphone. I would like device "microphone" where I can put sound file and
this file will be input for microphone stream. And in application I get this
stream from this "microphone"
File -> Microphone -> Application
is it possible?
something like bash command should by very very useful:
aplay --device=mic my_microphone.wav
to run a microphone stream
linux microphone
add a comment |
I need debug my program and I need something like a virtual
microphone. I would like device "microphone" where I can put sound file and
this file will be input for microphone stream. And in application I get this
stream from this "microphone"
File -> Microphone -> Application
is it possible?
something like bash command should by very very useful:
aplay --device=mic my_microphone.wav
to run a microphone stream
linux microphone
add a comment |
I need debug my program and I need something like a virtual
microphone. I would like device "microphone" where I can put sound file and
this file will be input for microphone stream. And in application I get this
stream from this "microphone"
File -> Microphone -> Application
is it possible?
something like bash command should by very very useful:
aplay --device=mic my_microphone.wav
to run a microphone stream
linux microphone
I need debug my program and I need something like a virtual
microphone. I would like device "microphone" where I can put sound file and
this file will be input for microphone stream. And in application I get this
stream from this "microphone"
File -> Microphone -> Application
is it possible?
something like bash command should by very very useful:
aplay --device=mic my_microphone.wav
to run a microphone stream
linux microphone
linux microphone
edited Jul 16 '14 at 19:03
Cfinley
1,43331120
1,43331120
asked Feb 13 '11 at 15:50
user67449user67449
612
612
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
Your question lacks a few details, such as which programming language or which sound server you are using. Still, I'll give it a try.
I have successfully used the JACK daemon (jackd
) to debug an audio application. It might be a bit of work to get jackd
to work, but it's worth it. Think of it as a sound server that audio applications and hardware can register audio input and output ports with. Then you may use qjackctl
to connect these ports, either manually using Connect or automatically using the Patchbay.
The steps to follow:
- install
jackd
andqjackctl
- supposing that you're using ALSA, add a device
jack
to your~/.asoundrc
so you can output to the jack server (see below) - start
qjackctl
and from inside, startjackd
(this might be the time where you run into problems - in my rather complex audio setup, I had to movepulseaudio
out of the way) - play your sound file using
aplay --device=jack my_microphone.wav
and try to connect it to your sound card - when you hear something, you're almost done - create a new JACK input port using the JACK API
- use
jackd
's Patchbay to automatically connect your new input port to a JACK audio output port (which may the output fromaplay
, a media player using JACK (qmmp, VLC and others) or your sound card)
Here's the relevant part of my ~/.asoundrc
pcm.jack
{
type plug
slave.pcm "jack_output"
hint
{
show on
description "Alsa (JACK plugin)"
}
}
pcm.jack_output
{
type jack
playback_ports
{
0 system:playback_1
1 system:playback_2
}
capture_ports
{
0 system:capture_1
1 system:capture_2
}
hint
{
show off
description "Alsa (JACK output)"
}
}
add a comment |
You can also incorporate GStreamer in your application. See here for a short introduction and here for a tutorial. The element appsink
might be just what you're looking for.
Here are some command line examples. There's also an extensive API so you can call all (or part) of this from your application.
Playback pink noise on your default audio output:
gst-launch-0.10 audiotestsrc wave=6 ! autoaudiosink
Playback an MP3 (or other supported format) on your default audio output:
gst-launch-0.10 filesrc location=my_microphone.mp3 ! decodebin !
audioconvert ! autoaudiosink
GStreamer is brilliant, so please don't blame me in case you start re-writing your whole application using GStreamer... :)
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your question lacks a few details, such as which programming language or which sound server you are using. Still, I'll give it a try.
I have successfully used the JACK daemon (jackd
) to debug an audio application. It might be a bit of work to get jackd
to work, but it's worth it. Think of it as a sound server that audio applications and hardware can register audio input and output ports with. Then you may use qjackctl
to connect these ports, either manually using Connect or automatically using the Patchbay.
The steps to follow:
- install
jackd
andqjackctl
- supposing that you're using ALSA, add a device
jack
to your~/.asoundrc
so you can output to the jack server (see below) - start
qjackctl
and from inside, startjackd
(this might be the time where you run into problems - in my rather complex audio setup, I had to movepulseaudio
out of the way) - play your sound file using
aplay --device=jack my_microphone.wav
and try to connect it to your sound card - when you hear something, you're almost done - create a new JACK input port using the JACK API
- use
jackd
's Patchbay to automatically connect your new input port to a JACK audio output port (which may the output fromaplay
, a media player using JACK (qmmp, VLC and others) or your sound card)
Here's the relevant part of my ~/.asoundrc
pcm.jack
{
type plug
slave.pcm "jack_output"
hint
{
show on
description "Alsa (JACK plugin)"
}
}
pcm.jack_output
{
type jack
playback_ports
{
0 system:playback_1
1 system:playback_2
}
capture_ports
{
0 system:capture_1
1 system:capture_2
}
hint
{
show off
description "Alsa (JACK output)"
}
}
add a comment |
Your question lacks a few details, such as which programming language or which sound server you are using. Still, I'll give it a try.
I have successfully used the JACK daemon (jackd
) to debug an audio application. It might be a bit of work to get jackd
to work, but it's worth it. Think of it as a sound server that audio applications and hardware can register audio input and output ports with. Then you may use qjackctl
to connect these ports, either manually using Connect or automatically using the Patchbay.
The steps to follow:
- install
jackd
andqjackctl
- supposing that you're using ALSA, add a device
jack
to your~/.asoundrc
so you can output to the jack server (see below) - start
qjackctl
and from inside, startjackd
(this might be the time where you run into problems - in my rather complex audio setup, I had to movepulseaudio
out of the way) - play your sound file using
aplay --device=jack my_microphone.wav
and try to connect it to your sound card - when you hear something, you're almost done - create a new JACK input port using the JACK API
- use
jackd
's Patchbay to automatically connect your new input port to a JACK audio output port (which may the output fromaplay
, a media player using JACK (qmmp, VLC and others) or your sound card)
Here's the relevant part of my ~/.asoundrc
pcm.jack
{
type plug
slave.pcm "jack_output"
hint
{
show on
description "Alsa (JACK plugin)"
}
}
pcm.jack_output
{
type jack
playback_ports
{
0 system:playback_1
1 system:playback_2
}
capture_ports
{
0 system:capture_1
1 system:capture_2
}
hint
{
show off
description "Alsa (JACK output)"
}
}
add a comment |
Your question lacks a few details, such as which programming language or which sound server you are using. Still, I'll give it a try.
I have successfully used the JACK daemon (jackd
) to debug an audio application. It might be a bit of work to get jackd
to work, but it's worth it. Think of it as a sound server that audio applications and hardware can register audio input and output ports with. Then you may use qjackctl
to connect these ports, either manually using Connect or automatically using the Patchbay.
The steps to follow:
- install
jackd
andqjackctl
- supposing that you're using ALSA, add a device
jack
to your~/.asoundrc
so you can output to the jack server (see below) - start
qjackctl
and from inside, startjackd
(this might be the time where you run into problems - in my rather complex audio setup, I had to movepulseaudio
out of the way) - play your sound file using
aplay --device=jack my_microphone.wav
and try to connect it to your sound card - when you hear something, you're almost done - create a new JACK input port using the JACK API
- use
jackd
's Patchbay to automatically connect your new input port to a JACK audio output port (which may the output fromaplay
, a media player using JACK (qmmp, VLC and others) or your sound card)
Here's the relevant part of my ~/.asoundrc
pcm.jack
{
type plug
slave.pcm "jack_output"
hint
{
show on
description "Alsa (JACK plugin)"
}
}
pcm.jack_output
{
type jack
playback_ports
{
0 system:playback_1
1 system:playback_2
}
capture_ports
{
0 system:capture_1
1 system:capture_2
}
hint
{
show off
description "Alsa (JACK output)"
}
}
Your question lacks a few details, such as which programming language or which sound server you are using. Still, I'll give it a try.
I have successfully used the JACK daemon (jackd
) to debug an audio application. It might be a bit of work to get jackd
to work, but it's worth it. Think of it as a sound server that audio applications and hardware can register audio input and output ports with. Then you may use qjackctl
to connect these ports, either manually using Connect or automatically using the Patchbay.
The steps to follow:
- install
jackd
andqjackctl
- supposing that you're using ALSA, add a device
jack
to your~/.asoundrc
so you can output to the jack server (see below) - start
qjackctl
and from inside, startjackd
(this might be the time where you run into problems - in my rather complex audio setup, I had to movepulseaudio
out of the way) - play your sound file using
aplay --device=jack my_microphone.wav
and try to connect it to your sound card - when you hear something, you're almost done - create a new JACK input port using the JACK API
- use
jackd
's Patchbay to automatically connect your new input port to a JACK audio output port (which may the output fromaplay
, a media player using JACK (qmmp, VLC and others) or your sound card)
Here's the relevant part of my ~/.asoundrc
pcm.jack
{
type plug
slave.pcm "jack_output"
hint
{
show on
description "Alsa (JACK plugin)"
}
}
pcm.jack_output
{
type jack
playback_ports
{
0 system:playback_1
1 system:playback_2
}
capture_ports
{
0 system:capture_1
1 system:capture_2
}
hint
{
show off
description "Alsa (JACK output)"
}
}
answered Sep 6 '11 at 11:12
mzuthermzuther
1784
1784
add a comment |
add a comment |
You can also incorporate GStreamer in your application. See here for a short introduction and here for a tutorial. The element appsink
might be just what you're looking for.
Here are some command line examples. There's also an extensive API so you can call all (or part) of this from your application.
Playback pink noise on your default audio output:
gst-launch-0.10 audiotestsrc wave=6 ! autoaudiosink
Playback an MP3 (or other supported format) on your default audio output:
gst-launch-0.10 filesrc location=my_microphone.mp3 ! decodebin !
audioconvert ! autoaudiosink
GStreamer is brilliant, so please don't blame me in case you start re-writing your whole application using GStreamer... :)
add a comment |
You can also incorporate GStreamer in your application. See here for a short introduction and here for a tutorial. The element appsink
might be just what you're looking for.
Here are some command line examples. There's also an extensive API so you can call all (or part) of this from your application.
Playback pink noise on your default audio output:
gst-launch-0.10 audiotestsrc wave=6 ! autoaudiosink
Playback an MP3 (or other supported format) on your default audio output:
gst-launch-0.10 filesrc location=my_microphone.mp3 ! decodebin !
audioconvert ! autoaudiosink
GStreamer is brilliant, so please don't blame me in case you start re-writing your whole application using GStreamer... :)
add a comment |
You can also incorporate GStreamer in your application. See here for a short introduction and here for a tutorial. The element appsink
might be just what you're looking for.
Here are some command line examples. There's also an extensive API so you can call all (or part) of this from your application.
Playback pink noise on your default audio output:
gst-launch-0.10 audiotestsrc wave=6 ! autoaudiosink
Playback an MP3 (or other supported format) on your default audio output:
gst-launch-0.10 filesrc location=my_microphone.mp3 ! decodebin !
audioconvert ! autoaudiosink
GStreamer is brilliant, so please don't blame me in case you start re-writing your whole application using GStreamer... :)
You can also incorporate GStreamer in your application. See here for a short introduction and here for a tutorial. The element appsink
might be just what you're looking for.
Here are some command line examples. There's also an extensive API so you can call all (or part) of this from your application.
Playback pink noise on your default audio output:
gst-launch-0.10 audiotestsrc wave=6 ! autoaudiosink
Playback an MP3 (or other supported format) on your default audio output:
gst-launch-0.10 filesrc location=my_microphone.mp3 ! decodebin !
audioconvert ! autoaudiosink
GStreamer is brilliant, so please don't blame me in case you start re-writing your whole application using GStreamer... :)
answered Sep 6 '11 at 11:34
mzuthermzuther
1784
1784
add a comment |
add a comment |
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