Poisson Binomial Distributed Score weighted by entropy / rareness












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I have a game whose score (at chance performance) is a poisson binomial distribution (i.e. a sum of x independent Bernoulli trials, not necessarily equally distributed). It's possible in this scenario, that two scores are the same, yet one's likelihood is lower. E.g. In the case of two Bernoullis, p = 0.6, and p = 0.1. A person can score 1 (out of 2), in two ways one with a likelihood of 0.4 * 0.1, and another with a likelihood of 0.6 * 0.9.



Is it possible to create a score that takes into account the entropy of the variable, and therefore fairly weights rarer events higher than common events? (..and conversely penalises rare non-events)



In the example above, the first combination is more difficult to achieve by chance, so should be weighted higher.










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    $begingroup$


    I have a game whose score (at chance performance) is a poisson binomial distribution (i.e. a sum of x independent Bernoulli trials, not necessarily equally distributed). It's possible in this scenario, that two scores are the same, yet one's likelihood is lower. E.g. In the case of two Bernoullis, p = 0.6, and p = 0.1. A person can score 1 (out of 2), in two ways one with a likelihood of 0.4 * 0.1, and another with a likelihood of 0.6 * 0.9.



    Is it possible to create a score that takes into account the entropy of the variable, and therefore fairly weights rarer events higher than common events? (..and conversely penalises rare non-events)



    In the example above, the first combination is more difficult to achieve by chance, so should be weighted higher.










    share|cite|improve this question









    $endgroup$















      0












      0








      0





      $begingroup$


      I have a game whose score (at chance performance) is a poisson binomial distribution (i.e. a sum of x independent Bernoulli trials, not necessarily equally distributed). It's possible in this scenario, that two scores are the same, yet one's likelihood is lower. E.g. In the case of two Bernoullis, p = 0.6, and p = 0.1. A person can score 1 (out of 2), in two ways one with a likelihood of 0.4 * 0.1, and another with a likelihood of 0.6 * 0.9.



      Is it possible to create a score that takes into account the entropy of the variable, and therefore fairly weights rarer events higher than common events? (..and conversely penalises rare non-events)



      In the example above, the first combination is more difficult to achieve by chance, so should be weighted higher.










      share|cite|improve this question









      $endgroup$




      I have a game whose score (at chance performance) is a poisson binomial distribution (i.e. a sum of x independent Bernoulli trials, not necessarily equally distributed). It's possible in this scenario, that two scores are the same, yet one's likelihood is lower. E.g. In the case of two Bernoullis, p = 0.6, and p = 0.1. A person can score 1 (out of 2), in two ways one with a likelihood of 0.4 * 0.1, and another with a likelihood of 0.6 * 0.9.



      Is it possible to create a score that takes into account the entropy of the variable, and therefore fairly weights rarer events higher than common events? (..and conversely penalises rare non-events)



      In the example above, the first combination is more difficult to achieve by chance, so should be weighted higher.







      probability entropy






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      share|cite|improve this question











      share|cite|improve this question




      share|cite|improve this question










      asked Dec 13 '18 at 14:28









      james_alvarezjames_alvarez

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