Replicate the light coming from a projector












1














Trying to create projection light to put on a scene like this 1
enter image description here
Click to enlarge.



Example of the light I want to create.



enter image description here



How would I do something like this?










share|improve this question





























    1














    Trying to create projection light to put on a scene like this 1
    enter image description here
    Click to enlarge.



    Example of the light I want to create.



    enter image description here



    How would I do something like this?










    share|improve this question



























      1












      1








      1


      1





      Trying to create projection light to put on a scene like this 1
      enter image description here
      Click to enlarge.



      Example of the light I want to create.



      enter image description here



      How would I do something like this?










      share|improve this question















      Trying to create projection light to put on a scene like this 1
      enter image description here
      Click to enlarge.



      Example of the light I want to create.



      enter image description here



      How would I do something like this?







      cycles light volumetrics






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 25 '18 at 21:29









      Leander

      11.9k11549




      11.9k11549










      asked Dec 25 '18 at 18:18









      Cake Butter CheeseCake Butter Cheese

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      132






















          1 Answer
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          active

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          4














          I'm sure you used the search function and found how to make a projector spot lamp in cycles.



          With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



          enter image description here




          • Use a highly saturated image.

          • Use a high contrast image.

          • If your image is neither, increase saturation and contrast with material nodes.

          • Use a low lamp size (0.0), otherwise your image will be blurry.

          • Use a strong lamp emission intensity (my value: 7000).

          • Use a small density of the volume scatter material.

          • Only encase the necessary areas with the volume scatter node to speed up rendering .






          share|improve this answer





















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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            4














            I'm sure you used the search function and found how to make a projector spot lamp in cycles.



            With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



            enter image description here




            • Use a highly saturated image.

            • Use a high contrast image.

            • If your image is neither, increase saturation and contrast with material nodes.

            • Use a low lamp size (0.0), otherwise your image will be blurry.

            • Use a strong lamp emission intensity (my value: 7000).

            • Use a small density of the volume scatter material.

            • Only encase the necessary areas with the volume scatter node to speed up rendering .






            share|improve this answer


























              4














              I'm sure you used the search function and found how to make a projector spot lamp in cycles.



              With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



              enter image description here




              • Use a highly saturated image.

              • Use a high contrast image.

              • If your image is neither, increase saturation and contrast with material nodes.

              • Use a low lamp size (0.0), otherwise your image will be blurry.

              • Use a strong lamp emission intensity (my value: 7000).

              • Use a small density of the volume scatter material.

              • Only encase the necessary areas with the volume scatter node to speed up rendering .






              share|improve this answer
























                4












                4








                4






                I'm sure you used the search function and found how to make a projector spot lamp in cycles.



                With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



                enter image description here




                • Use a highly saturated image.

                • Use a high contrast image.

                • If your image is neither, increase saturation and contrast with material nodes.

                • Use a low lamp size (0.0), otherwise your image will be blurry.

                • Use a strong lamp emission intensity (my value: 7000).

                • Use a small density of the volume scatter material.

                • Only encase the necessary areas with the volume scatter node to speed up rendering .






                share|improve this answer












                I'm sure you used the search function and found how to make a projector spot lamp in cycles.



                With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



                enter image description here




                • Use a highly saturated image.

                • Use a high contrast image.

                • If your image is neither, increase saturation and contrast with material nodes.

                • Use a low lamp size (0.0), otherwise your image will be blurry.

                • Use a strong lamp emission intensity (my value: 7000).

                • Use a small density of the volume scatter material.

                • Only encase the necessary areas with the volume scatter node to speed up rendering .







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Dec 25 '18 at 21:22









                LeanderLeander

                11.9k11549




                11.9k11549






























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