Labeling without intersect geometries in QGIS?
I have a polygon geometry and I have some points that are its vertices.
QGIS 2.18 changes randomly the position of labels. When I choose 'outside of symbol' option, labels are showed outside of point symbol, but not outside of polygon.
I am doing many maps and I need labels to be showed like this.
How could I show labels of these points changing its position to be outside of the polygon automatically?
Is there any rule based solution or anything else?
qgis labeling
add a comment |
I have a polygon geometry and I have some points that are its vertices.
QGIS 2.18 changes randomly the position of labels. When I choose 'outside of symbol' option, labels are showed outside of point symbol, but not outside of polygon.
I am doing many maps and I need labels to be showed like this.
How could I show labels of these points changing its position to be outside of the polygon automatically?
Is there any rule based solution or anything else?
qgis labeling
add a comment |
I have a polygon geometry and I have some points that are its vertices.
QGIS 2.18 changes randomly the position of labels. When I choose 'outside of symbol' option, labels are showed outside of point symbol, but not outside of polygon.
I am doing many maps and I need labels to be showed like this.
How could I show labels of these points changing its position to be outside of the polygon automatically?
Is there any rule based solution or anything else?
qgis labeling
I have a polygon geometry and I have some points that are its vertices.
QGIS 2.18 changes randomly the position of labels. When I choose 'outside of symbol' option, labels are showed outside of point symbol, but not outside of polygon.
I am doing many maps and I need labels to be showed like this.
How could I show labels of these points changing its position to be outside of the polygon automatically?
Is there any rule based solution or anything else?
qgis labeling
qgis labeling
edited Dec 26 '18 at 0:37
PolyGeo♦
53.3k1779238
53.3k1779238
asked Dec 25 '18 at 20:15
CarolinaCarolina
238
238
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
I propose the following way
- Add field 'type' to your point table.
- Fill values of this field with the values 0 (above left point), 2 (above right point), 8 (below right point), 6 (below left point).
- In dialog layers properties select Labels and Rule-Based labeling.
- Press Add rule (down part of the dialog in form of a plus sign).
- Fill the field 'Label with' with the name of your table field (id in my case).
- Press the item Placement -> Quadrant -> Field type...-> Type
- Set Distance (1 in millimeter)
After applying those properties you get the following picture
In order to make placement of your labels automatically, you should add an action to the layer that contains polygons. That can be done by choosing Actions item of Layer properties.
Press Plus button to evoke Edit action dialog.
Fill the proposed elements as in the picture and place the following code in the action text box
import math
def label_placement(bear):
place = 0
if bear < 22.5 or bear > 337.5:
place = 0
elif bear >= 22.5 and bear < 67.5:
place = 2
elif bear >= 67.5 and bear < 112.5:
place = 5
elif bear >= 112.5 and bear < 157.5:
place = 8
elif bear >= 157.5 and bear < 202.5:
place = 7
elif bear >= 202.5 and bear < 247.5:
place = 6
elif bear >= 247.5 and bear < 292.5:
place = 3
elif bear >= 292.5 and bear <= 337.5:
place = 0
return place
def reverse_azimuth(az):
if az < 180:
az += 180
else:
az -= 180
return az
def direct_geodetic_task(pnt, dist, bear):
deg = bear * math.pi / 180
dx = dist * math.sin(deg)
dy = dist * math.cos(deg)
x = pnt.x() + dx
y = pnt.y() + dy
return QgsPoint(x, y)
def point_in_poly(x, y, poly):
n = len(poly)
inside = False
p1x = poly[0].x()
p1y = poly[0].y()
for i in range(n + 1):
p2x = poly[i % n].x()
p2y = poly[i % n].y()
if y > min(p1y, p2y):
if y <= max(p1y, p2y):
if x <= max(p1x, p2x):
if p1y != p2y:
xints = (y - p1y) * (p2x - p1x) / (p2y - p1y) + p1x
if p1x == p2x or x <= xints:
inside = not inside
p1x, p1y = p2x, p2y
return inside
def clear_layer(layer):
listOfIds = [feat.id() for feat in layer.getFeatures()]
layer.dataProvider().deleteFeatures(listOfIds)
def bisextrix_bearing(H, A, T):
x0 = (H.x() + T.x()) / 2
y0 = (H.y() + T.y()) / 2
azAH = A.azimuth(H)
azAT = A.azimuth(T)
return (azAH + azAT) / 2.0
print "Ok"
layer = None
rectLayer = None
layerList = QgsMapLayerRegistry.instance().mapLayersByName("as")
if len(layerList) > 0:
layer = layerList[0]
else:
print "Point table not found"
layerList = QgsMapLayerRegistry.instance().mapLayersByName("planilha")
if len(layerList) > 0:
rectLayer = layerList[0]
else:
print "Polygon table not found"
print layer.name()
print rectLayer.name()
# clear_layer(layer)
counter = 0
for feat in rectLayer.getFeatures():
polys = feat.geometry().asPolygon()
poly = polys[0]
if len(poly) > 3:
print counter, "Vertices=", len(poly)
poly_len = len(poly)
for i in range(0, poly_len - 1):
first_ind = i - 1
if first_ind < 0:
first_ind = poly_len - 2
cr0 = poly[first_ind]
cr1 = poly[i]
cr2 = poly[i + 1]
counter += 1
az = bisextrix_bearing(cr0, cr1, cr2)
if az < 0:
az = 360 + az
pnt1 = direct_geodetic_task(cr1, 1, az)
res = point_in_poly(pnt1.x(), pnt1.y(), poly)
if res:
az = reverse_azimuth(az)
type = label_placement(az)
tolerance = 10
searchRect = QgsRectangle(pnt1.x() - tolerance,
pnt1.y() - tolerance,
pnt1.x() + tolerance,
pnt1.y() + tolerance)
request = QgsFeatureRequest()
request.setFilterRect(searchRect)
cnt = 0
for ftr in layer.getFeatures(request):
cnt += 1
ftr.setAttribute("type", type)
layer.updateFeature(ftr)
# In case no features found in the vicinity of the vertex a point feature will be generated
if cnt == 0:
feat = QgsFeature(layer.pendingFields())
feat.setAttribute("id", counter)
feat.setAttribute("label", 'X-' + str(counter))
feat.setAttribute("type", type)
feat.setGeometry(QgsGeometry.fromPoint(QgsPoint(cr1.x(), cr1.y())))
(res, outFeats) = layer.dataProvider().addFeatures([feat])
layer.triggerRepaint()
In fact, the python code is included as part of the project that can be found by the GitHub link https://github.com/ulabnit07/12
You can find a Qgis project example.qgs and all the rest files.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
Do not hesitate to ask if anything unclear from what I explained.
It is very helpful and a good solution for few geometries, but I have about 300 geometries to put these numbers at attribute table. Is there a not manually way to put them? An expression that defines their position related to polygon? Unfortunately I am not finding a solution.
– Carolina
Dec 26 '18 at 12:20
Actually, I can't see the possibility to build such an expression inside Edit rule dialog. But we can generate point features of some layer with a value of the mentioned field 'type' and then assign the qml style to this point layer. After that the proper position of the labels guaranteed. This way can be done with some specific python code. Are all of your rectangle geometries included in one layer?
– Vadym
Dec 26 '18 at 13:15
Yes, they are all included in one layer, but they are not all rectangles. Most of them have irregular shape.
– Carolina
Dec 27 '18 at 1:42
Your last edition worked exactly as I need. Thank you very much! I just have to understand your code to change the part that it clears all the attribute table of the point layer and it just leaves 'id' and 'type' data, because I already have a column with label and another with important data. Does it seem complicated to do?
– Carolina
Jan 1 at 16:30
1
I've changed the python code. The better way to use the modified code is to download files from the GitHub link github.com/ulabnit07/12
– Vadym
Jan 2 at 11:07
|
show 14 more comments
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I propose the following way
- Add field 'type' to your point table.
- Fill values of this field with the values 0 (above left point), 2 (above right point), 8 (below right point), 6 (below left point).
- In dialog layers properties select Labels and Rule-Based labeling.
- Press Add rule (down part of the dialog in form of a plus sign).
- Fill the field 'Label with' with the name of your table field (id in my case).
- Press the item Placement -> Quadrant -> Field type...-> Type
- Set Distance (1 in millimeter)
After applying those properties you get the following picture
In order to make placement of your labels automatically, you should add an action to the layer that contains polygons. That can be done by choosing Actions item of Layer properties.
Press Plus button to evoke Edit action dialog.
Fill the proposed elements as in the picture and place the following code in the action text box
import math
def label_placement(bear):
place = 0
if bear < 22.5 or bear > 337.5:
place = 0
elif bear >= 22.5 and bear < 67.5:
place = 2
elif bear >= 67.5 and bear < 112.5:
place = 5
elif bear >= 112.5 and bear < 157.5:
place = 8
elif bear >= 157.5 and bear < 202.5:
place = 7
elif bear >= 202.5 and bear < 247.5:
place = 6
elif bear >= 247.5 and bear < 292.5:
place = 3
elif bear >= 292.5 and bear <= 337.5:
place = 0
return place
def reverse_azimuth(az):
if az < 180:
az += 180
else:
az -= 180
return az
def direct_geodetic_task(pnt, dist, bear):
deg = bear * math.pi / 180
dx = dist * math.sin(deg)
dy = dist * math.cos(deg)
x = pnt.x() + dx
y = pnt.y() + dy
return QgsPoint(x, y)
def point_in_poly(x, y, poly):
n = len(poly)
inside = False
p1x = poly[0].x()
p1y = poly[0].y()
for i in range(n + 1):
p2x = poly[i % n].x()
p2y = poly[i % n].y()
if y > min(p1y, p2y):
if y <= max(p1y, p2y):
if x <= max(p1x, p2x):
if p1y != p2y:
xints = (y - p1y) * (p2x - p1x) / (p2y - p1y) + p1x
if p1x == p2x or x <= xints:
inside = not inside
p1x, p1y = p2x, p2y
return inside
def clear_layer(layer):
listOfIds = [feat.id() for feat in layer.getFeatures()]
layer.dataProvider().deleteFeatures(listOfIds)
def bisextrix_bearing(H, A, T):
x0 = (H.x() + T.x()) / 2
y0 = (H.y() + T.y()) / 2
azAH = A.azimuth(H)
azAT = A.azimuth(T)
return (azAH + azAT) / 2.0
print "Ok"
layer = None
rectLayer = None
layerList = QgsMapLayerRegistry.instance().mapLayersByName("as")
if len(layerList) > 0:
layer = layerList[0]
else:
print "Point table not found"
layerList = QgsMapLayerRegistry.instance().mapLayersByName("planilha")
if len(layerList) > 0:
rectLayer = layerList[0]
else:
print "Polygon table not found"
print layer.name()
print rectLayer.name()
# clear_layer(layer)
counter = 0
for feat in rectLayer.getFeatures():
polys = feat.geometry().asPolygon()
poly = polys[0]
if len(poly) > 3:
print counter, "Vertices=", len(poly)
poly_len = len(poly)
for i in range(0, poly_len - 1):
first_ind = i - 1
if first_ind < 0:
first_ind = poly_len - 2
cr0 = poly[first_ind]
cr1 = poly[i]
cr2 = poly[i + 1]
counter += 1
az = bisextrix_bearing(cr0, cr1, cr2)
if az < 0:
az = 360 + az
pnt1 = direct_geodetic_task(cr1, 1, az)
res = point_in_poly(pnt1.x(), pnt1.y(), poly)
if res:
az = reverse_azimuth(az)
type = label_placement(az)
tolerance = 10
searchRect = QgsRectangle(pnt1.x() - tolerance,
pnt1.y() - tolerance,
pnt1.x() + tolerance,
pnt1.y() + tolerance)
request = QgsFeatureRequest()
request.setFilterRect(searchRect)
cnt = 0
for ftr in layer.getFeatures(request):
cnt += 1
ftr.setAttribute("type", type)
layer.updateFeature(ftr)
# In case no features found in the vicinity of the vertex a point feature will be generated
if cnt == 0:
feat = QgsFeature(layer.pendingFields())
feat.setAttribute("id", counter)
feat.setAttribute("label", 'X-' + str(counter))
feat.setAttribute("type", type)
feat.setGeometry(QgsGeometry.fromPoint(QgsPoint(cr1.x(), cr1.y())))
(res, outFeats) = layer.dataProvider().addFeatures([feat])
layer.triggerRepaint()
In fact, the python code is included as part of the project that can be found by the GitHub link https://github.com/ulabnit07/12
You can find a Qgis project example.qgs and all the rest files.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
Do not hesitate to ask if anything unclear from what I explained.
It is very helpful and a good solution for few geometries, but I have about 300 geometries to put these numbers at attribute table. Is there a not manually way to put them? An expression that defines their position related to polygon? Unfortunately I am not finding a solution.
– Carolina
Dec 26 '18 at 12:20
Actually, I can't see the possibility to build such an expression inside Edit rule dialog. But we can generate point features of some layer with a value of the mentioned field 'type' and then assign the qml style to this point layer. After that the proper position of the labels guaranteed. This way can be done with some specific python code. Are all of your rectangle geometries included in one layer?
– Vadym
Dec 26 '18 at 13:15
Yes, they are all included in one layer, but they are not all rectangles. Most of them have irregular shape.
– Carolina
Dec 27 '18 at 1:42
Your last edition worked exactly as I need. Thank you very much! I just have to understand your code to change the part that it clears all the attribute table of the point layer and it just leaves 'id' and 'type' data, because I already have a column with label and another with important data. Does it seem complicated to do?
– Carolina
Jan 1 at 16:30
1
I've changed the python code. The better way to use the modified code is to download files from the GitHub link github.com/ulabnit07/12
– Vadym
Jan 2 at 11:07
|
show 14 more comments
I propose the following way
- Add field 'type' to your point table.
- Fill values of this field with the values 0 (above left point), 2 (above right point), 8 (below right point), 6 (below left point).
- In dialog layers properties select Labels and Rule-Based labeling.
- Press Add rule (down part of the dialog in form of a plus sign).
- Fill the field 'Label with' with the name of your table field (id in my case).
- Press the item Placement -> Quadrant -> Field type...-> Type
- Set Distance (1 in millimeter)
After applying those properties you get the following picture
In order to make placement of your labels automatically, you should add an action to the layer that contains polygons. That can be done by choosing Actions item of Layer properties.
Press Plus button to evoke Edit action dialog.
Fill the proposed elements as in the picture and place the following code in the action text box
import math
def label_placement(bear):
place = 0
if bear < 22.5 or bear > 337.5:
place = 0
elif bear >= 22.5 and bear < 67.5:
place = 2
elif bear >= 67.5 and bear < 112.5:
place = 5
elif bear >= 112.5 and bear < 157.5:
place = 8
elif bear >= 157.5 and bear < 202.5:
place = 7
elif bear >= 202.5 and bear < 247.5:
place = 6
elif bear >= 247.5 and bear < 292.5:
place = 3
elif bear >= 292.5 and bear <= 337.5:
place = 0
return place
def reverse_azimuth(az):
if az < 180:
az += 180
else:
az -= 180
return az
def direct_geodetic_task(pnt, dist, bear):
deg = bear * math.pi / 180
dx = dist * math.sin(deg)
dy = dist * math.cos(deg)
x = pnt.x() + dx
y = pnt.y() + dy
return QgsPoint(x, y)
def point_in_poly(x, y, poly):
n = len(poly)
inside = False
p1x = poly[0].x()
p1y = poly[0].y()
for i in range(n + 1):
p2x = poly[i % n].x()
p2y = poly[i % n].y()
if y > min(p1y, p2y):
if y <= max(p1y, p2y):
if x <= max(p1x, p2x):
if p1y != p2y:
xints = (y - p1y) * (p2x - p1x) / (p2y - p1y) + p1x
if p1x == p2x or x <= xints:
inside = not inside
p1x, p1y = p2x, p2y
return inside
def clear_layer(layer):
listOfIds = [feat.id() for feat in layer.getFeatures()]
layer.dataProvider().deleteFeatures(listOfIds)
def bisextrix_bearing(H, A, T):
x0 = (H.x() + T.x()) / 2
y0 = (H.y() + T.y()) / 2
azAH = A.azimuth(H)
azAT = A.azimuth(T)
return (azAH + azAT) / 2.0
print "Ok"
layer = None
rectLayer = None
layerList = QgsMapLayerRegistry.instance().mapLayersByName("as")
if len(layerList) > 0:
layer = layerList[0]
else:
print "Point table not found"
layerList = QgsMapLayerRegistry.instance().mapLayersByName("planilha")
if len(layerList) > 0:
rectLayer = layerList[0]
else:
print "Polygon table not found"
print layer.name()
print rectLayer.name()
# clear_layer(layer)
counter = 0
for feat in rectLayer.getFeatures():
polys = feat.geometry().asPolygon()
poly = polys[0]
if len(poly) > 3:
print counter, "Vertices=", len(poly)
poly_len = len(poly)
for i in range(0, poly_len - 1):
first_ind = i - 1
if first_ind < 0:
first_ind = poly_len - 2
cr0 = poly[first_ind]
cr1 = poly[i]
cr2 = poly[i + 1]
counter += 1
az = bisextrix_bearing(cr0, cr1, cr2)
if az < 0:
az = 360 + az
pnt1 = direct_geodetic_task(cr1, 1, az)
res = point_in_poly(pnt1.x(), pnt1.y(), poly)
if res:
az = reverse_azimuth(az)
type = label_placement(az)
tolerance = 10
searchRect = QgsRectangle(pnt1.x() - tolerance,
pnt1.y() - tolerance,
pnt1.x() + tolerance,
pnt1.y() + tolerance)
request = QgsFeatureRequest()
request.setFilterRect(searchRect)
cnt = 0
for ftr in layer.getFeatures(request):
cnt += 1
ftr.setAttribute("type", type)
layer.updateFeature(ftr)
# In case no features found in the vicinity of the vertex a point feature will be generated
if cnt == 0:
feat = QgsFeature(layer.pendingFields())
feat.setAttribute("id", counter)
feat.setAttribute("label", 'X-' + str(counter))
feat.setAttribute("type", type)
feat.setGeometry(QgsGeometry.fromPoint(QgsPoint(cr1.x(), cr1.y())))
(res, outFeats) = layer.dataProvider().addFeatures([feat])
layer.triggerRepaint()
In fact, the python code is included as part of the project that can be found by the GitHub link https://github.com/ulabnit07/12
You can find a Qgis project example.qgs and all the rest files.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
Do not hesitate to ask if anything unclear from what I explained.
It is very helpful and a good solution for few geometries, but I have about 300 geometries to put these numbers at attribute table. Is there a not manually way to put them? An expression that defines their position related to polygon? Unfortunately I am not finding a solution.
– Carolina
Dec 26 '18 at 12:20
Actually, I can't see the possibility to build such an expression inside Edit rule dialog. But we can generate point features of some layer with a value of the mentioned field 'type' and then assign the qml style to this point layer. After that the proper position of the labels guaranteed. This way can be done with some specific python code. Are all of your rectangle geometries included in one layer?
– Vadym
Dec 26 '18 at 13:15
Yes, they are all included in one layer, but they are not all rectangles. Most of them have irregular shape.
– Carolina
Dec 27 '18 at 1:42
Your last edition worked exactly as I need. Thank you very much! I just have to understand your code to change the part that it clears all the attribute table of the point layer and it just leaves 'id' and 'type' data, because I already have a column with label and another with important data. Does it seem complicated to do?
– Carolina
Jan 1 at 16:30
1
I've changed the python code. The better way to use the modified code is to download files from the GitHub link github.com/ulabnit07/12
– Vadym
Jan 2 at 11:07
|
show 14 more comments
I propose the following way
- Add field 'type' to your point table.
- Fill values of this field with the values 0 (above left point), 2 (above right point), 8 (below right point), 6 (below left point).
- In dialog layers properties select Labels and Rule-Based labeling.
- Press Add rule (down part of the dialog in form of a plus sign).
- Fill the field 'Label with' with the name of your table field (id in my case).
- Press the item Placement -> Quadrant -> Field type...-> Type
- Set Distance (1 in millimeter)
After applying those properties you get the following picture
In order to make placement of your labels automatically, you should add an action to the layer that contains polygons. That can be done by choosing Actions item of Layer properties.
Press Plus button to evoke Edit action dialog.
Fill the proposed elements as in the picture and place the following code in the action text box
import math
def label_placement(bear):
place = 0
if bear < 22.5 or bear > 337.5:
place = 0
elif bear >= 22.5 and bear < 67.5:
place = 2
elif bear >= 67.5 and bear < 112.5:
place = 5
elif bear >= 112.5 and bear < 157.5:
place = 8
elif bear >= 157.5 and bear < 202.5:
place = 7
elif bear >= 202.5 and bear < 247.5:
place = 6
elif bear >= 247.5 and bear < 292.5:
place = 3
elif bear >= 292.5 and bear <= 337.5:
place = 0
return place
def reverse_azimuth(az):
if az < 180:
az += 180
else:
az -= 180
return az
def direct_geodetic_task(pnt, dist, bear):
deg = bear * math.pi / 180
dx = dist * math.sin(deg)
dy = dist * math.cos(deg)
x = pnt.x() + dx
y = pnt.y() + dy
return QgsPoint(x, y)
def point_in_poly(x, y, poly):
n = len(poly)
inside = False
p1x = poly[0].x()
p1y = poly[0].y()
for i in range(n + 1):
p2x = poly[i % n].x()
p2y = poly[i % n].y()
if y > min(p1y, p2y):
if y <= max(p1y, p2y):
if x <= max(p1x, p2x):
if p1y != p2y:
xints = (y - p1y) * (p2x - p1x) / (p2y - p1y) + p1x
if p1x == p2x or x <= xints:
inside = not inside
p1x, p1y = p2x, p2y
return inside
def clear_layer(layer):
listOfIds = [feat.id() for feat in layer.getFeatures()]
layer.dataProvider().deleteFeatures(listOfIds)
def bisextrix_bearing(H, A, T):
x0 = (H.x() + T.x()) / 2
y0 = (H.y() + T.y()) / 2
azAH = A.azimuth(H)
azAT = A.azimuth(T)
return (azAH + azAT) / 2.0
print "Ok"
layer = None
rectLayer = None
layerList = QgsMapLayerRegistry.instance().mapLayersByName("as")
if len(layerList) > 0:
layer = layerList[0]
else:
print "Point table not found"
layerList = QgsMapLayerRegistry.instance().mapLayersByName("planilha")
if len(layerList) > 0:
rectLayer = layerList[0]
else:
print "Polygon table not found"
print layer.name()
print rectLayer.name()
# clear_layer(layer)
counter = 0
for feat in rectLayer.getFeatures():
polys = feat.geometry().asPolygon()
poly = polys[0]
if len(poly) > 3:
print counter, "Vertices=", len(poly)
poly_len = len(poly)
for i in range(0, poly_len - 1):
first_ind = i - 1
if first_ind < 0:
first_ind = poly_len - 2
cr0 = poly[first_ind]
cr1 = poly[i]
cr2 = poly[i + 1]
counter += 1
az = bisextrix_bearing(cr0, cr1, cr2)
if az < 0:
az = 360 + az
pnt1 = direct_geodetic_task(cr1, 1, az)
res = point_in_poly(pnt1.x(), pnt1.y(), poly)
if res:
az = reverse_azimuth(az)
type = label_placement(az)
tolerance = 10
searchRect = QgsRectangle(pnt1.x() - tolerance,
pnt1.y() - tolerance,
pnt1.x() + tolerance,
pnt1.y() + tolerance)
request = QgsFeatureRequest()
request.setFilterRect(searchRect)
cnt = 0
for ftr in layer.getFeatures(request):
cnt += 1
ftr.setAttribute("type", type)
layer.updateFeature(ftr)
# In case no features found in the vicinity of the vertex a point feature will be generated
if cnt == 0:
feat = QgsFeature(layer.pendingFields())
feat.setAttribute("id", counter)
feat.setAttribute("label", 'X-' + str(counter))
feat.setAttribute("type", type)
feat.setGeometry(QgsGeometry.fromPoint(QgsPoint(cr1.x(), cr1.y())))
(res, outFeats) = layer.dataProvider().addFeatures([feat])
layer.triggerRepaint()
In fact, the python code is included as part of the project that can be found by the GitHub link https://github.com/ulabnit07/12
You can find a Qgis project example.qgs and all the rest files.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
Do not hesitate to ask if anything unclear from what I explained.
I propose the following way
- Add field 'type' to your point table.
- Fill values of this field with the values 0 (above left point), 2 (above right point), 8 (below right point), 6 (below left point).
- In dialog layers properties select Labels and Rule-Based labeling.
- Press Add rule (down part of the dialog in form of a plus sign).
- Fill the field 'Label with' with the name of your table field (id in my case).
- Press the item Placement -> Quadrant -> Field type...-> Type
- Set Distance (1 in millimeter)
After applying those properties you get the following picture
In order to make placement of your labels automatically, you should add an action to the layer that contains polygons. That can be done by choosing Actions item of Layer properties.
Press Plus button to evoke Edit action dialog.
Fill the proposed elements as in the picture and place the following code in the action text box
import math
def label_placement(bear):
place = 0
if bear < 22.5 or bear > 337.5:
place = 0
elif bear >= 22.5 and bear < 67.5:
place = 2
elif bear >= 67.5 and bear < 112.5:
place = 5
elif bear >= 112.5 and bear < 157.5:
place = 8
elif bear >= 157.5 and bear < 202.5:
place = 7
elif bear >= 202.5 and bear < 247.5:
place = 6
elif bear >= 247.5 and bear < 292.5:
place = 3
elif bear >= 292.5 and bear <= 337.5:
place = 0
return place
def reverse_azimuth(az):
if az < 180:
az += 180
else:
az -= 180
return az
def direct_geodetic_task(pnt, dist, bear):
deg = bear * math.pi / 180
dx = dist * math.sin(deg)
dy = dist * math.cos(deg)
x = pnt.x() + dx
y = pnt.y() + dy
return QgsPoint(x, y)
def point_in_poly(x, y, poly):
n = len(poly)
inside = False
p1x = poly[0].x()
p1y = poly[0].y()
for i in range(n + 1):
p2x = poly[i % n].x()
p2y = poly[i % n].y()
if y > min(p1y, p2y):
if y <= max(p1y, p2y):
if x <= max(p1x, p2x):
if p1y != p2y:
xints = (y - p1y) * (p2x - p1x) / (p2y - p1y) + p1x
if p1x == p2x or x <= xints:
inside = not inside
p1x, p1y = p2x, p2y
return inside
def clear_layer(layer):
listOfIds = [feat.id() for feat in layer.getFeatures()]
layer.dataProvider().deleteFeatures(listOfIds)
def bisextrix_bearing(H, A, T):
x0 = (H.x() + T.x()) / 2
y0 = (H.y() + T.y()) / 2
azAH = A.azimuth(H)
azAT = A.azimuth(T)
return (azAH + azAT) / 2.0
print "Ok"
layer = None
rectLayer = None
layerList = QgsMapLayerRegistry.instance().mapLayersByName("as")
if len(layerList) > 0:
layer = layerList[0]
else:
print "Point table not found"
layerList = QgsMapLayerRegistry.instance().mapLayersByName("planilha")
if len(layerList) > 0:
rectLayer = layerList[0]
else:
print "Polygon table not found"
print layer.name()
print rectLayer.name()
# clear_layer(layer)
counter = 0
for feat in rectLayer.getFeatures():
polys = feat.geometry().asPolygon()
poly = polys[0]
if len(poly) > 3:
print counter, "Vertices=", len(poly)
poly_len = len(poly)
for i in range(0, poly_len - 1):
first_ind = i - 1
if first_ind < 0:
first_ind = poly_len - 2
cr0 = poly[first_ind]
cr1 = poly[i]
cr2 = poly[i + 1]
counter += 1
az = bisextrix_bearing(cr0, cr1, cr2)
if az < 0:
az = 360 + az
pnt1 = direct_geodetic_task(cr1, 1, az)
res = point_in_poly(pnt1.x(), pnt1.y(), poly)
if res:
az = reverse_azimuth(az)
type = label_placement(az)
tolerance = 10
searchRect = QgsRectangle(pnt1.x() - tolerance,
pnt1.y() - tolerance,
pnt1.x() + tolerance,
pnt1.y() + tolerance)
request = QgsFeatureRequest()
request.setFilterRect(searchRect)
cnt = 0
for ftr in layer.getFeatures(request):
cnt += 1
ftr.setAttribute("type", type)
layer.updateFeature(ftr)
# In case no features found in the vicinity of the vertex a point feature will be generated
if cnt == 0:
feat = QgsFeature(layer.pendingFields())
feat.setAttribute("id", counter)
feat.setAttribute("label", 'X-' + str(counter))
feat.setAttribute("type", type)
feat.setGeometry(QgsGeometry.fromPoint(QgsPoint(cr1.x(), cr1.y())))
(res, outFeats) = layer.dataProvider().addFeatures([feat])
layer.triggerRepaint()
In fact, the python code is included as part of the project that can be found by the GitHub link https://github.com/ulabnit07/12
You can find a Qgis project example.qgs and all the rest files.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
- After opening example.qgs you can try to launch the action Generate points on the layer rectangle that performs the desired function.
Do not hesitate to ask if anything unclear from what I explained.
edited Jan 3 at 0:26
answered Dec 25 '18 at 23:11
VadymVadym
39117
39117
It is very helpful and a good solution for few geometries, but I have about 300 geometries to put these numbers at attribute table. Is there a not manually way to put them? An expression that defines their position related to polygon? Unfortunately I am not finding a solution.
– Carolina
Dec 26 '18 at 12:20
Actually, I can't see the possibility to build such an expression inside Edit rule dialog. But we can generate point features of some layer with a value of the mentioned field 'type' and then assign the qml style to this point layer. After that the proper position of the labels guaranteed. This way can be done with some specific python code. Are all of your rectangle geometries included in one layer?
– Vadym
Dec 26 '18 at 13:15
Yes, they are all included in one layer, but they are not all rectangles. Most of them have irregular shape.
– Carolina
Dec 27 '18 at 1:42
Your last edition worked exactly as I need. Thank you very much! I just have to understand your code to change the part that it clears all the attribute table of the point layer and it just leaves 'id' and 'type' data, because I already have a column with label and another with important data. Does it seem complicated to do?
– Carolina
Jan 1 at 16:30
1
I've changed the python code. The better way to use the modified code is to download files from the GitHub link github.com/ulabnit07/12
– Vadym
Jan 2 at 11:07
|
show 14 more comments
It is very helpful and a good solution for few geometries, but I have about 300 geometries to put these numbers at attribute table. Is there a not manually way to put them? An expression that defines their position related to polygon? Unfortunately I am not finding a solution.
– Carolina
Dec 26 '18 at 12:20
Actually, I can't see the possibility to build such an expression inside Edit rule dialog. But we can generate point features of some layer with a value of the mentioned field 'type' and then assign the qml style to this point layer. After that the proper position of the labels guaranteed. This way can be done with some specific python code. Are all of your rectangle geometries included in one layer?
– Vadym
Dec 26 '18 at 13:15
Yes, they are all included in one layer, but they are not all rectangles. Most of them have irregular shape.
– Carolina
Dec 27 '18 at 1:42
Your last edition worked exactly as I need. Thank you very much! I just have to understand your code to change the part that it clears all the attribute table of the point layer and it just leaves 'id' and 'type' data, because I already have a column with label and another with important data. Does it seem complicated to do?
– Carolina
Jan 1 at 16:30
1
I've changed the python code. The better way to use the modified code is to download files from the GitHub link github.com/ulabnit07/12
– Vadym
Jan 2 at 11:07
It is very helpful and a good solution for few geometries, but I have about 300 geometries to put these numbers at attribute table. Is there a not manually way to put them? An expression that defines their position related to polygon? Unfortunately I am not finding a solution.
– Carolina
Dec 26 '18 at 12:20
It is very helpful and a good solution for few geometries, but I have about 300 geometries to put these numbers at attribute table. Is there a not manually way to put them? An expression that defines their position related to polygon? Unfortunately I am not finding a solution.
– Carolina
Dec 26 '18 at 12:20
Actually, I can't see the possibility to build such an expression inside Edit rule dialog. But we can generate point features of some layer with a value of the mentioned field 'type' and then assign the qml style to this point layer. After that the proper position of the labels guaranteed. This way can be done with some specific python code. Are all of your rectangle geometries included in one layer?
– Vadym
Dec 26 '18 at 13:15
Actually, I can't see the possibility to build such an expression inside Edit rule dialog. But we can generate point features of some layer with a value of the mentioned field 'type' and then assign the qml style to this point layer. After that the proper position of the labels guaranteed. This way can be done with some specific python code. Are all of your rectangle geometries included in one layer?
– Vadym
Dec 26 '18 at 13:15
Yes, they are all included in one layer, but they are not all rectangles. Most of them have irregular shape.
– Carolina
Dec 27 '18 at 1:42
Yes, they are all included in one layer, but they are not all rectangles. Most of them have irregular shape.
– Carolina
Dec 27 '18 at 1:42
Your last edition worked exactly as I need. Thank you very much! I just have to understand your code to change the part that it clears all the attribute table of the point layer and it just leaves 'id' and 'type' data, because I already have a column with label and another with important data. Does it seem complicated to do?
– Carolina
Jan 1 at 16:30
Your last edition worked exactly as I need. Thank you very much! I just have to understand your code to change the part that it clears all the attribute table of the point layer and it just leaves 'id' and 'type' data, because I already have a column with label and another with important data. Does it seem complicated to do?
– Carolina
Jan 1 at 16:30
1
1
I've changed the python code. The better way to use the modified code is to download files from the GitHub link github.com/ulabnit07/12
– Vadym
Jan 2 at 11:07
I've changed the python code. The better way to use the modified code is to download files from the GitHub link github.com/ulabnit07/12
– Vadym
Jan 2 at 11:07
|
show 14 more comments
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