Slideshow Background on FFmpeg for Streaming












0















I currently have a GIF looping in the background. But I want to add an image slideshow that features 10 images on loop. How can I achieve this?



My current code example that uses a GIF is below:



FFMPEG=ffmpeg
GIF= /home/randomgif.gif
STREAM_KEY=
TEXT=current_song.txt
COLOR="0xFFFFFF"
BCOLOR="0x000000"
INRES=1366x768 # input resolution
OUTRES=1366x768 # output resolution
FPS=15 # target FPS
GOP=30 # i-frame interval, should be double of FPS,
GOPMIN=15 # min i-frame interval, should be equal to fps,
THREADS=4 # max 6
CBR=1100k # constant bitrate (should be between 1000k - 3000k)
QUALITY=veryfast # one of the many FFMPEG preset
AUDIO_RATE=44100
KEYINT=$(expr $FPS * 3)

$FFMPEG -thread_queue_size 1024 -f alsa -ac 2 -i hw:Loopback,1,0 -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF
-vf drawtext="fontfile=/usr/share/fonts/truetype/slant.ttf:bordercolor=$BCOLOR: borderw=1: fontcolor=$COLOR:textfile=$TEXT:reload=1:y=10:x=5:fontsize=38"
-vcodec libx264 -x264opts keyint=$KEYINT:min-keyint=$KEYINT:scenecut=-1 -b:v $CBR -minrate $CBR -maxrate $CBR -pix_fmt yuv420p
-s $OUTRES -preset $QUALITY -acodec aac -threads $THREADS -fflags nobuffer
-bufsize $CBR -f flv "rtmp://a.rtmp.youtube.com/live2/$STREAM_KEY"

2> log_stream.txt









share|improve this question

























  • What happens when you run this code?

    – Twisty Impersonator
    Jan 26 at 1:09











  • It streams to YouTube and plays the GIF in a loop. I want to move from using a GIF to a slideshow of images that loop.

    – Orophix
    Jan 26 at 1:30











  • What have you tried? Please do not only respond in the comments. Instead, edit the post with this information.

    – Twisty Impersonator
    Jan 26 at 1:48
















0















I currently have a GIF looping in the background. But I want to add an image slideshow that features 10 images on loop. How can I achieve this?



My current code example that uses a GIF is below:



FFMPEG=ffmpeg
GIF= /home/randomgif.gif
STREAM_KEY=
TEXT=current_song.txt
COLOR="0xFFFFFF"
BCOLOR="0x000000"
INRES=1366x768 # input resolution
OUTRES=1366x768 # output resolution
FPS=15 # target FPS
GOP=30 # i-frame interval, should be double of FPS,
GOPMIN=15 # min i-frame interval, should be equal to fps,
THREADS=4 # max 6
CBR=1100k # constant bitrate (should be between 1000k - 3000k)
QUALITY=veryfast # one of the many FFMPEG preset
AUDIO_RATE=44100
KEYINT=$(expr $FPS * 3)

$FFMPEG -thread_queue_size 1024 -f alsa -ac 2 -i hw:Loopback,1,0 -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF
-vf drawtext="fontfile=/usr/share/fonts/truetype/slant.ttf:bordercolor=$BCOLOR: borderw=1: fontcolor=$COLOR:textfile=$TEXT:reload=1:y=10:x=5:fontsize=38"
-vcodec libx264 -x264opts keyint=$KEYINT:min-keyint=$KEYINT:scenecut=-1 -b:v $CBR -minrate $CBR -maxrate $CBR -pix_fmt yuv420p
-s $OUTRES -preset $QUALITY -acodec aac -threads $THREADS -fflags nobuffer
-bufsize $CBR -f flv "rtmp://a.rtmp.youtube.com/live2/$STREAM_KEY"

2> log_stream.txt









share|improve this question

























  • What happens when you run this code?

    – Twisty Impersonator
    Jan 26 at 1:09











  • It streams to YouTube and plays the GIF in a loop. I want to move from using a GIF to a slideshow of images that loop.

    – Orophix
    Jan 26 at 1:30











  • What have you tried? Please do not only respond in the comments. Instead, edit the post with this information.

    – Twisty Impersonator
    Jan 26 at 1:48














0












0








0








I currently have a GIF looping in the background. But I want to add an image slideshow that features 10 images on loop. How can I achieve this?



My current code example that uses a GIF is below:



FFMPEG=ffmpeg
GIF= /home/randomgif.gif
STREAM_KEY=
TEXT=current_song.txt
COLOR="0xFFFFFF"
BCOLOR="0x000000"
INRES=1366x768 # input resolution
OUTRES=1366x768 # output resolution
FPS=15 # target FPS
GOP=30 # i-frame interval, should be double of FPS,
GOPMIN=15 # min i-frame interval, should be equal to fps,
THREADS=4 # max 6
CBR=1100k # constant bitrate (should be between 1000k - 3000k)
QUALITY=veryfast # one of the many FFMPEG preset
AUDIO_RATE=44100
KEYINT=$(expr $FPS * 3)

$FFMPEG -thread_queue_size 1024 -f alsa -ac 2 -i hw:Loopback,1,0 -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF
-vf drawtext="fontfile=/usr/share/fonts/truetype/slant.ttf:bordercolor=$BCOLOR: borderw=1: fontcolor=$COLOR:textfile=$TEXT:reload=1:y=10:x=5:fontsize=38"
-vcodec libx264 -x264opts keyint=$KEYINT:min-keyint=$KEYINT:scenecut=-1 -b:v $CBR -minrate $CBR -maxrate $CBR -pix_fmt yuv420p
-s $OUTRES -preset $QUALITY -acodec aac -threads $THREADS -fflags nobuffer
-bufsize $CBR -f flv "rtmp://a.rtmp.youtube.com/live2/$STREAM_KEY"

2> log_stream.txt









share|improve this question
















I currently have a GIF looping in the background. But I want to add an image slideshow that features 10 images on loop. How can I achieve this?



My current code example that uses a GIF is below:



FFMPEG=ffmpeg
GIF= /home/randomgif.gif
STREAM_KEY=
TEXT=current_song.txt
COLOR="0xFFFFFF"
BCOLOR="0x000000"
INRES=1366x768 # input resolution
OUTRES=1366x768 # output resolution
FPS=15 # target FPS
GOP=30 # i-frame interval, should be double of FPS,
GOPMIN=15 # min i-frame interval, should be equal to fps,
THREADS=4 # max 6
CBR=1100k # constant bitrate (should be between 1000k - 3000k)
QUALITY=veryfast # one of the many FFMPEG preset
AUDIO_RATE=44100
KEYINT=$(expr $FPS * 3)

$FFMPEG -thread_queue_size 1024 -f alsa -ac 2 -i hw:Loopback,1,0 -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF
-vf drawtext="fontfile=/usr/share/fonts/truetype/slant.ttf:bordercolor=$BCOLOR: borderw=1: fontcolor=$COLOR:textfile=$TEXT:reload=1:y=10:x=5:fontsize=38"
-vcodec libx264 -x264opts keyint=$KEYINT:min-keyint=$KEYINT:scenecut=-1 -b:v $CBR -minrate $CBR -maxrate $CBR -pix_fmt yuv420p
-s $OUTRES -preset $QUALITY -acodec aac -threads $THREADS -fflags nobuffer
-bufsize $CBR -f flv "rtmp://a.rtmp.youtube.com/live2/$STREAM_KEY"

2> log_stream.txt






ubuntu ffmpeg






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 26 at 1:16









JakeGould

31.4k1096138




31.4k1096138










asked Jan 26 at 1:05









OrophixOrophix

105




105













  • What happens when you run this code?

    – Twisty Impersonator
    Jan 26 at 1:09











  • It streams to YouTube and plays the GIF in a loop. I want to move from using a GIF to a slideshow of images that loop.

    – Orophix
    Jan 26 at 1:30











  • What have you tried? Please do not only respond in the comments. Instead, edit the post with this information.

    – Twisty Impersonator
    Jan 26 at 1:48



















  • What happens when you run this code?

    – Twisty Impersonator
    Jan 26 at 1:09











  • It streams to YouTube and plays the GIF in a loop. I want to move from using a GIF to a slideshow of images that loop.

    – Orophix
    Jan 26 at 1:30











  • What have you tried? Please do not only respond in the comments. Instead, edit the post with this information.

    – Twisty Impersonator
    Jan 26 at 1:48

















What happens when you run this code?

– Twisty Impersonator
Jan 26 at 1:09





What happens when you run this code?

– Twisty Impersonator
Jan 26 at 1:09













It streams to YouTube and plays the GIF in a loop. I want to move from using a GIF to a slideshow of images that loop.

– Orophix
Jan 26 at 1:30





It streams to YouTube and plays the GIF in a loop. I want to move from using a GIF to a slideshow of images that loop.

– Orophix
Jan 26 at 1:30













What have you tried? Please do not only respond in the comments. Instead, edit the post with this information.

– Twisty Impersonator
Jan 26 at 1:48





What have you tried? Please do not only respond in the comments. Instead, edit the post with this information.

– Twisty Impersonator
Jan 26 at 1:48










1 Answer
1






active

oldest

votes


















0














Replace -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF with -framerate $FPS -loop 1 -i img%d.jpg where the images are image1.jpg, image2.jpg ... image10.jpg. The images should be the same resolution.






share|improve this answer
























  • I end up with: [image2 @ 0x55c9a7520800] Could find no file with path 'img%d.jpg' and index in the range 0-4 img%d.jpg: No such file or directory

    – Orophix
    Feb 7 at 5:37











  • Sorry, for img%d.jpg, files should be img1.jpg, img2.jpg ...

    – Gyan
    Feb 7 at 5:42











  • Awesome, very close to what I need. The pictures are scrolling through at the moment is there a way to make the picture display for a certain period of time before moving to the next?

    – Orophix
    Feb 7 at 6:12











  • Set framerate value to reciprocal of frame duration i.e. for 5 seconds per frame, 1/5 Then add fps=15 before the drawtext.

    – Gyan
    Feb 7 at 6:37











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1 Answer
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active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Replace -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF with -framerate $FPS -loop 1 -i img%d.jpg where the images are image1.jpg, image2.jpg ... image10.jpg. The images should be the same resolution.






share|improve this answer
























  • I end up with: [image2 @ 0x55c9a7520800] Could find no file with path 'img%d.jpg' and index in the range 0-4 img%d.jpg: No such file or directory

    – Orophix
    Feb 7 at 5:37











  • Sorry, for img%d.jpg, files should be img1.jpg, img2.jpg ...

    – Gyan
    Feb 7 at 5:42











  • Awesome, very close to what I need. The pictures are scrolling through at the moment is there a way to make the picture display for a certain period of time before moving to the next?

    – Orophix
    Feb 7 at 6:12











  • Set framerate value to reciprocal of frame duration i.e. for 5 seconds per frame, 1/5 Then add fps=15 before the drawtext.

    – Gyan
    Feb 7 at 6:37
















0














Replace -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF with -framerate $FPS -loop 1 -i img%d.jpg where the images are image1.jpg, image2.jpg ... image10.jpg. The images should be the same resolution.






share|improve this answer
























  • I end up with: [image2 @ 0x55c9a7520800] Could find no file with path 'img%d.jpg' and index in the range 0-4 img%d.jpg: No such file or directory

    – Orophix
    Feb 7 at 5:37











  • Sorry, for img%d.jpg, files should be img1.jpg, img2.jpg ...

    – Gyan
    Feb 7 at 5:42











  • Awesome, very close to what I need. The pictures are scrolling through at the moment is there a way to make the picture display for a certain period of time before moving to the next?

    – Orophix
    Feb 7 at 6:12











  • Set framerate value to reciprocal of frame duration i.e. for 5 seconds per frame, 1/5 Then add fps=15 before the drawtext.

    – Gyan
    Feb 7 at 6:37














0












0








0







Replace -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF with -framerate $FPS -loop 1 -i img%d.jpg where the images are image1.jpg, image2.jpg ... image10.jpg. The images should be the same resolution.






share|improve this answer













Replace -fflags +genpts -ignore_loop 0 -r $FPS -i $GIF with -framerate $FPS -loop 1 -i img%d.jpg where the images are image1.jpg, image2.jpg ... image10.jpg. The images should be the same resolution.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jan 26 at 5:27









GyanGyan

15.1k21845




15.1k21845













  • I end up with: [image2 @ 0x55c9a7520800] Could find no file with path 'img%d.jpg' and index in the range 0-4 img%d.jpg: No such file or directory

    – Orophix
    Feb 7 at 5:37











  • Sorry, for img%d.jpg, files should be img1.jpg, img2.jpg ...

    – Gyan
    Feb 7 at 5:42











  • Awesome, very close to what I need. The pictures are scrolling through at the moment is there a way to make the picture display for a certain period of time before moving to the next?

    – Orophix
    Feb 7 at 6:12











  • Set framerate value to reciprocal of frame duration i.e. for 5 seconds per frame, 1/5 Then add fps=15 before the drawtext.

    – Gyan
    Feb 7 at 6:37



















  • I end up with: [image2 @ 0x55c9a7520800] Could find no file with path 'img%d.jpg' and index in the range 0-4 img%d.jpg: No such file or directory

    – Orophix
    Feb 7 at 5:37











  • Sorry, for img%d.jpg, files should be img1.jpg, img2.jpg ...

    – Gyan
    Feb 7 at 5:42











  • Awesome, very close to what I need. The pictures are scrolling through at the moment is there a way to make the picture display for a certain period of time before moving to the next?

    – Orophix
    Feb 7 at 6:12











  • Set framerate value to reciprocal of frame duration i.e. for 5 seconds per frame, 1/5 Then add fps=15 before the drawtext.

    – Gyan
    Feb 7 at 6:37

















I end up with: [image2 @ 0x55c9a7520800] Could find no file with path 'img%d.jpg' and index in the range 0-4 img%d.jpg: No such file or directory

– Orophix
Feb 7 at 5:37





I end up with: [image2 @ 0x55c9a7520800] Could find no file with path 'img%d.jpg' and index in the range 0-4 img%d.jpg: No such file or directory

– Orophix
Feb 7 at 5:37













Sorry, for img%d.jpg, files should be img1.jpg, img2.jpg ...

– Gyan
Feb 7 at 5:42





Sorry, for img%d.jpg, files should be img1.jpg, img2.jpg ...

– Gyan
Feb 7 at 5:42













Awesome, very close to what I need. The pictures are scrolling through at the moment is there a way to make the picture display for a certain period of time before moving to the next?

– Orophix
Feb 7 at 6:12





Awesome, very close to what I need. The pictures are scrolling through at the moment is there a way to make the picture display for a certain period of time before moving to the next?

– Orophix
Feb 7 at 6:12













Set framerate value to reciprocal of frame duration i.e. for 5 seconds per frame, 1/5 Then add fps=15 before the drawtext.

– Gyan
Feb 7 at 6:37





Set framerate value to reciprocal of frame duration i.e. for 5 seconds per frame, 1/5 Then add fps=15 before the drawtext.

– Gyan
Feb 7 at 6:37


















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