OpenGL on top of Vulkan as migration path?
This is a hypothetical question of mine.
Occasionally, I use Blender to make 3D models and compositions. From what I know, the GUI of Blender is written using the OpenGL API, which has been "deprecated" by both Apple and Khronos. It also features hardware-accelerated rendering using CUDA on Nvidia cards and OpenCL on AMD ones.
As OpenGL and OpenCL are reach their demise, I have the following wonder in my head:
Does Blender (or any other commercial 3D authoring software) have any plan to switch to Vulkan as their primary UI API?
Does there exist or is it possible to have, an OpenGL/OpenCL compatibility layer on top of Vulkan?
graphics-card compatibility api
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This is a hypothetical question of mine.
Occasionally, I use Blender to make 3D models and compositions. From what I know, the GUI of Blender is written using the OpenGL API, which has been "deprecated" by both Apple and Khronos. It also features hardware-accelerated rendering using CUDA on Nvidia cards and OpenCL on AMD ones.
As OpenGL and OpenCL are reach their demise, I have the following wonder in my head:
Does Blender (or any other commercial 3D authoring software) have any plan to switch to Vulkan as their primary UI API?
Does there exist or is it possible to have, an OpenGL/OpenCL compatibility layer on top of Vulkan?
graphics-card compatibility api
add a comment |
This is a hypothetical question of mine.
Occasionally, I use Blender to make 3D models and compositions. From what I know, the GUI of Blender is written using the OpenGL API, which has been "deprecated" by both Apple and Khronos. It also features hardware-accelerated rendering using CUDA on Nvidia cards and OpenCL on AMD ones.
As OpenGL and OpenCL are reach their demise, I have the following wonder in my head:
Does Blender (or any other commercial 3D authoring software) have any plan to switch to Vulkan as their primary UI API?
Does there exist or is it possible to have, an OpenGL/OpenCL compatibility layer on top of Vulkan?
graphics-card compatibility api
This is a hypothetical question of mine.
Occasionally, I use Blender to make 3D models and compositions. From what I know, the GUI of Blender is written using the OpenGL API, which has been "deprecated" by both Apple and Khronos. It also features hardware-accelerated rendering using CUDA on Nvidia cards and OpenCL on AMD ones.
As OpenGL and OpenCL are reach their demise, I have the following wonder in my head:
Does Blender (or any other commercial 3D authoring software) have any plan to switch to Vulkan as their primary UI API?
Does there exist or is it possible to have, an OpenGL/OpenCL compatibility layer on top of Vulkan?
graphics-card compatibility api
graphics-card compatibility api
asked Feb 2 at 8:06
DannyNiuDannyNiu
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10113
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add a comment |
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