Is it possible to get the largest conceivable score in Hearts?
I should explain the necessary rules: in the four-player game of Hearts, the object is to get as few points as possible. The points you receive are determined by the cards you pick up through a hand: hearts are worth $1$ point each, and the queen of spades is worth $13$ points. Players can thus receive any score between 0 and 25 on a given hand. However, if on a hand a player obtains all 13 hearts and the queen of spades, then that player receives $0$ points and all other players receive $26$ points, an act referred to as "shooting the moon".
The game ends when a player exceeds $100$ points, at which point the player with the fewest points is the winner. In this way, the best conceivable score is
$$
begin{matrix}0&99&99&99end{matrix} → begin{matrix}0&125&125&125end{matrix}
$$
My question is, is this score possible? And, more generally, how can one determine whether any given score in Hearts is possible?
As best I can tell, we must determine whether $left[begin{matrix}99\99\99end{matrix}right]$ is a linear combination of all the possible final scores.
I would lean towards the idea that this is not possible; it is simple to produce even multiples of 13:
$$
begin{matrix}0&0&13&13 \ 0&13&26&13 \ 0&26&26&26end{matrix}
$$
But I cannot think of a good way to produce any given score.
card-games
add a comment |
I should explain the necessary rules: in the four-player game of Hearts, the object is to get as few points as possible. The points you receive are determined by the cards you pick up through a hand: hearts are worth $1$ point each, and the queen of spades is worth $13$ points. Players can thus receive any score between 0 and 25 on a given hand. However, if on a hand a player obtains all 13 hearts and the queen of spades, then that player receives $0$ points and all other players receive $26$ points, an act referred to as "shooting the moon".
The game ends when a player exceeds $100$ points, at which point the player with the fewest points is the winner. In this way, the best conceivable score is
$$
begin{matrix}0&99&99&99end{matrix} → begin{matrix}0&125&125&125end{matrix}
$$
My question is, is this score possible? And, more generally, how can one determine whether any given score in Hearts is possible?
As best I can tell, we must determine whether $left[begin{matrix}99\99\99end{matrix}right]$ is a linear combination of all the possible final scores.
I would lean towards the idea that this is not possible; it is simple to produce even multiples of 13:
$$
begin{matrix}0&0&13&13 \ 0&13&26&13 \ 0&26&26&26end{matrix}
$$
But I cannot think of a good way to produce any given score.
card-games
3
After each hand, the sum of all the scores must be a multiple of $26$.
– vadim123
Nov 2 '14 at 20:50
I am confused. The goal is to get as few points as possible, or not ? And if a heart counts 1 point, any score should be possible. You probably mean the highest possible score instead of the best score.
– Peter
Nov 2 '14 at 20:53
@Peter, there are 26 points awarded total, between all the players, if the moon is not shot. If it is shot, then the total number of points awarded is a multiple of 26.
– vadim123
Nov 2 '14 at 20:53
1
@Peter The "best possible score" I gave is the highest possible winning margin for the player with 0.
– EMBLEM
Nov 2 '14 at 20:54
@vadim123 Well, that was trivially easy. Put that into an answer and I'll accept it.
– EMBLEM
Nov 2 '14 at 20:54
add a comment |
I should explain the necessary rules: in the four-player game of Hearts, the object is to get as few points as possible. The points you receive are determined by the cards you pick up through a hand: hearts are worth $1$ point each, and the queen of spades is worth $13$ points. Players can thus receive any score between 0 and 25 on a given hand. However, if on a hand a player obtains all 13 hearts and the queen of spades, then that player receives $0$ points and all other players receive $26$ points, an act referred to as "shooting the moon".
The game ends when a player exceeds $100$ points, at which point the player with the fewest points is the winner. In this way, the best conceivable score is
$$
begin{matrix}0&99&99&99end{matrix} → begin{matrix}0&125&125&125end{matrix}
$$
My question is, is this score possible? And, more generally, how can one determine whether any given score in Hearts is possible?
As best I can tell, we must determine whether $left[begin{matrix}99\99\99end{matrix}right]$ is a linear combination of all the possible final scores.
I would lean towards the idea that this is not possible; it is simple to produce even multiples of 13:
$$
begin{matrix}0&0&13&13 \ 0&13&26&13 \ 0&26&26&26end{matrix}
$$
But I cannot think of a good way to produce any given score.
card-games
I should explain the necessary rules: in the four-player game of Hearts, the object is to get as few points as possible. The points you receive are determined by the cards you pick up through a hand: hearts are worth $1$ point each, and the queen of spades is worth $13$ points. Players can thus receive any score between 0 and 25 on a given hand. However, if on a hand a player obtains all 13 hearts and the queen of spades, then that player receives $0$ points and all other players receive $26$ points, an act referred to as "shooting the moon".
The game ends when a player exceeds $100$ points, at which point the player with the fewest points is the winner. In this way, the best conceivable score is
$$
begin{matrix}0&99&99&99end{matrix} → begin{matrix}0&125&125&125end{matrix}
$$
My question is, is this score possible? And, more generally, how can one determine whether any given score in Hearts is possible?
As best I can tell, we must determine whether $left[begin{matrix}99\99\99end{matrix}right]$ is a linear combination of all the possible final scores.
I would lean towards the idea that this is not possible; it is simple to produce even multiples of 13:
$$
begin{matrix}0&0&13&13 \ 0&13&26&13 \ 0&26&26&26end{matrix}
$$
But I cannot think of a good way to produce any given score.
card-games
card-games
asked Nov 2 '14 at 20:48
EMBLEM
1185
1185
3
After each hand, the sum of all the scores must be a multiple of $26$.
– vadim123
Nov 2 '14 at 20:50
I am confused. The goal is to get as few points as possible, or not ? And if a heart counts 1 point, any score should be possible. You probably mean the highest possible score instead of the best score.
– Peter
Nov 2 '14 at 20:53
@Peter, there are 26 points awarded total, between all the players, if the moon is not shot. If it is shot, then the total number of points awarded is a multiple of 26.
– vadim123
Nov 2 '14 at 20:53
1
@Peter The "best possible score" I gave is the highest possible winning margin for the player with 0.
– EMBLEM
Nov 2 '14 at 20:54
@vadim123 Well, that was trivially easy. Put that into an answer and I'll accept it.
– EMBLEM
Nov 2 '14 at 20:54
add a comment |
3
After each hand, the sum of all the scores must be a multiple of $26$.
– vadim123
Nov 2 '14 at 20:50
I am confused. The goal is to get as few points as possible, or not ? And if a heart counts 1 point, any score should be possible. You probably mean the highest possible score instead of the best score.
– Peter
Nov 2 '14 at 20:53
@Peter, there are 26 points awarded total, between all the players, if the moon is not shot. If it is shot, then the total number of points awarded is a multiple of 26.
– vadim123
Nov 2 '14 at 20:53
1
@Peter The "best possible score" I gave is the highest possible winning margin for the player with 0.
– EMBLEM
Nov 2 '14 at 20:54
@vadim123 Well, that was trivially easy. Put that into an answer and I'll accept it.
– EMBLEM
Nov 2 '14 at 20:54
3
3
After each hand, the sum of all the scores must be a multiple of $26$.
– vadim123
Nov 2 '14 at 20:50
After each hand, the sum of all the scores must be a multiple of $26$.
– vadim123
Nov 2 '14 at 20:50
I am confused. The goal is to get as few points as possible, or not ? And if a heart counts 1 point, any score should be possible. You probably mean the highest possible score instead of the best score.
– Peter
Nov 2 '14 at 20:53
I am confused. The goal is to get as few points as possible, or not ? And if a heart counts 1 point, any score should be possible. You probably mean the highest possible score instead of the best score.
– Peter
Nov 2 '14 at 20:53
@Peter, there are 26 points awarded total, between all the players, if the moon is not shot. If it is shot, then the total number of points awarded is a multiple of 26.
– vadim123
Nov 2 '14 at 20:53
@Peter, there are 26 points awarded total, between all the players, if the moon is not shot. If it is shot, then the total number of points awarded is a multiple of 26.
– vadim123
Nov 2 '14 at 20:53
1
1
@Peter The "best possible score" I gave is the highest possible winning margin for the player with 0.
– EMBLEM
Nov 2 '14 at 20:54
@Peter The "best possible score" I gave is the highest possible winning margin for the player with 0.
– EMBLEM
Nov 2 '14 at 20:54
@vadim123 Well, that was trivially easy. Put that into an answer and I'll accept it.
– EMBLEM
Nov 2 '14 at 20:54
@vadim123 Well, that was trivially easy. Put that into an answer and I'll accept it.
– EMBLEM
Nov 2 '14 at 20:54
add a comment |
2 Answers
2
active
oldest
votes
After each hand, the sum of all the scores must be a multiple of 26.
But that does not answer the question : what is the best possible performance for the winner ?
– Peter
Nov 2 '14 at 20:57
I do not think that it is $0-104-104-104$
– Peter
Nov 2 '14 at 20:58
1
@Peter I found through some brief trial and error that the highest possible winning margin is $begin{matrix}0&95&95&96end{matrix} → begin{matrix}0&121&121&122end{matrix}$.
– EMBLEM
Nov 2 '14 at 21:00
$0-78-78-78$ $0-79-82-99$ $0-99-88-99$ $0-125-114-125$. What about that ?
– Peter
Nov 2 '14 at 21:06
1
@Peter the sum of both our scores is still 286, so the margin is unchanged.
– EMBLEM
Nov 2 '14 at 21:08
|
show 1 more comment
Suppose we have four desired scores $a_1, a_2, a_3, a_4$, with $a_1+a_2+a_3+a_4=26k$. Then I claim that the scores are attainable if and only if
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor geq k tag{*}
$$
To see this, suppose first that nobody ever shoots the moon. Then we played $k$ hands, and so the queen of spades must have come up $k$ times. On the other hand, a player who scored $a$ points can have received the queen of spades at most $lfloor a/13 rfloor$ times, which shows that $(*)$ is necessary. Conversely, if $(*)$ holds, we can distribute the $k$ queens of spades among the four players in any way that doesn't cause their score to get too big, and fill in all the gaps with hearts.
Now, suppose $l$ hands involve people shooting the moon. Those hands have a total score of $3(26)=78$, while the remaining hands have a total score of $26$; thus the number of normally-scored hands is $k-3l$. Also suppose player $i$ shot the moon $s_i$ times. Then applying $(*)$ to the unshot hands gives
begin{align}
k-3l leq &lfloor a_1/13rfloor-2(s_2+s_3+s_4)+lfloor a_2/13rfloor-2(s_1+s_3+s_4)\&quad+lfloor a_3/13rfloor-2(s_1+s_2+s_4)+lfloor a_4/13rfloor-2(s_1+s_2+s_3)\=&lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-6l
end{align}
or equivalently
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-3l geq k
$$
which is a strictly stronger condition than $(*)$ for $l>0$.
Note in particular that, if every player's score is either $0$ or at least $13$, then $(*)$ must hold: in that case rounding down to a multiple of $13$ cannot take away more than half of any score, and so cannot take away more than half of the total. This provides a quick way of seeing that the scores in the comments to @vadim123's answer are actually attainable.
Although the OP's rules are the standard rules, a lot of people instead play that shooting the moon loses you $26$ points. In this variant, any set of scores whose sum is a multiple of $26$ is attainable, as the last inequality becomes
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor+l geq k
$$
so we just have to make $l$ sufficiently large. (Intuitively, if everyone starts by shooting the moon a whole bunch, they'll have enough room to arrange their scores however they like.)
add a comment |
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2 Answers
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2 Answers
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After each hand, the sum of all the scores must be a multiple of 26.
But that does not answer the question : what is the best possible performance for the winner ?
– Peter
Nov 2 '14 at 20:57
I do not think that it is $0-104-104-104$
– Peter
Nov 2 '14 at 20:58
1
@Peter I found through some brief trial and error that the highest possible winning margin is $begin{matrix}0&95&95&96end{matrix} → begin{matrix}0&121&121&122end{matrix}$.
– EMBLEM
Nov 2 '14 at 21:00
$0-78-78-78$ $0-79-82-99$ $0-99-88-99$ $0-125-114-125$. What about that ?
– Peter
Nov 2 '14 at 21:06
1
@Peter the sum of both our scores is still 286, so the margin is unchanged.
– EMBLEM
Nov 2 '14 at 21:08
|
show 1 more comment
After each hand, the sum of all the scores must be a multiple of 26.
But that does not answer the question : what is the best possible performance for the winner ?
– Peter
Nov 2 '14 at 20:57
I do not think that it is $0-104-104-104$
– Peter
Nov 2 '14 at 20:58
1
@Peter I found through some brief trial and error that the highest possible winning margin is $begin{matrix}0&95&95&96end{matrix} → begin{matrix}0&121&121&122end{matrix}$.
– EMBLEM
Nov 2 '14 at 21:00
$0-78-78-78$ $0-79-82-99$ $0-99-88-99$ $0-125-114-125$. What about that ?
– Peter
Nov 2 '14 at 21:06
1
@Peter the sum of both our scores is still 286, so the margin is unchanged.
– EMBLEM
Nov 2 '14 at 21:08
|
show 1 more comment
After each hand, the sum of all the scores must be a multiple of 26.
After each hand, the sum of all the scores must be a multiple of 26.
answered Nov 2 '14 at 20:55
vadim123
75.3k896187
75.3k896187
But that does not answer the question : what is the best possible performance for the winner ?
– Peter
Nov 2 '14 at 20:57
I do not think that it is $0-104-104-104$
– Peter
Nov 2 '14 at 20:58
1
@Peter I found through some brief trial and error that the highest possible winning margin is $begin{matrix}0&95&95&96end{matrix} → begin{matrix}0&121&121&122end{matrix}$.
– EMBLEM
Nov 2 '14 at 21:00
$0-78-78-78$ $0-79-82-99$ $0-99-88-99$ $0-125-114-125$. What about that ?
– Peter
Nov 2 '14 at 21:06
1
@Peter the sum of both our scores is still 286, so the margin is unchanged.
– EMBLEM
Nov 2 '14 at 21:08
|
show 1 more comment
But that does not answer the question : what is the best possible performance for the winner ?
– Peter
Nov 2 '14 at 20:57
I do not think that it is $0-104-104-104$
– Peter
Nov 2 '14 at 20:58
1
@Peter I found through some brief trial and error that the highest possible winning margin is $begin{matrix}0&95&95&96end{matrix} → begin{matrix}0&121&121&122end{matrix}$.
– EMBLEM
Nov 2 '14 at 21:00
$0-78-78-78$ $0-79-82-99$ $0-99-88-99$ $0-125-114-125$. What about that ?
– Peter
Nov 2 '14 at 21:06
1
@Peter the sum of both our scores is still 286, so the margin is unchanged.
– EMBLEM
Nov 2 '14 at 21:08
But that does not answer the question : what is the best possible performance for the winner ?
– Peter
Nov 2 '14 at 20:57
But that does not answer the question : what is the best possible performance for the winner ?
– Peter
Nov 2 '14 at 20:57
I do not think that it is $0-104-104-104$
– Peter
Nov 2 '14 at 20:58
I do not think that it is $0-104-104-104$
– Peter
Nov 2 '14 at 20:58
1
1
@Peter I found through some brief trial and error that the highest possible winning margin is $begin{matrix}0&95&95&96end{matrix} → begin{matrix}0&121&121&122end{matrix}$.
– EMBLEM
Nov 2 '14 at 21:00
@Peter I found through some brief trial and error that the highest possible winning margin is $begin{matrix}0&95&95&96end{matrix} → begin{matrix}0&121&121&122end{matrix}$.
– EMBLEM
Nov 2 '14 at 21:00
$0-78-78-78$ $0-79-82-99$ $0-99-88-99$ $0-125-114-125$. What about that ?
– Peter
Nov 2 '14 at 21:06
$0-78-78-78$ $0-79-82-99$ $0-99-88-99$ $0-125-114-125$. What about that ?
– Peter
Nov 2 '14 at 21:06
1
1
@Peter the sum of both our scores is still 286, so the margin is unchanged.
– EMBLEM
Nov 2 '14 at 21:08
@Peter the sum of both our scores is still 286, so the margin is unchanged.
– EMBLEM
Nov 2 '14 at 21:08
|
show 1 more comment
Suppose we have four desired scores $a_1, a_2, a_3, a_4$, with $a_1+a_2+a_3+a_4=26k$. Then I claim that the scores are attainable if and only if
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor geq k tag{*}
$$
To see this, suppose first that nobody ever shoots the moon. Then we played $k$ hands, and so the queen of spades must have come up $k$ times. On the other hand, a player who scored $a$ points can have received the queen of spades at most $lfloor a/13 rfloor$ times, which shows that $(*)$ is necessary. Conversely, if $(*)$ holds, we can distribute the $k$ queens of spades among the four players in any way that doesn't cause their score to get too big, and fill in all the gaps with hearts.
Now, suppose $l$ hands involve people shooting the moon. Those hands have a total score of $3(26)=78$, while the remaining hands have a total score of $26$; thus the number of normally-scored hands is $k-3l$. Also suppose player $i$ shot the moon $s_i$ times. Then applying $(*)$ to the unshot hands gives
begin{align}
k-3l leq &lfloor a_1/13rfloor-2(s_2+s_3+s_4)+lfloor a_2/13rfloor-2(s_1+s_3+s_4)\&quad+lfloor a_3/13rfloor-2(s_1+s_2+s_4)+lfloor a_4/13rfloor-2(s_1+s_2+s_3)\=&lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-6l
end{align}
or equivalently
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-3l geq k
$$
which is a strictly stronger condition than $(*)$ for $l>0$.
Note in particular that, if every player's score is either $0$ or at least $13$, then $(*)$ must hold: in that case rounding down to a multiple of $13$ cannot take away more than half of any score, and so cannot take away more than half of the total. This provides a quick way of seeing that the scores in the comments to @vadim123's answer are actually attainable.
Although the OP's rules are the standard rules, a lot of people instead play that shooting the moon loses you $26$ points. In this variant, any set of scores whose sum is a multiple of $26$ is attainable, as the last inequality becomes
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor+l geq k
$$
so we just have to make $l$ sufficiently large. (Intuitively, if everyone starts by shooting the moon a whole bunch, they'll have enough room to arrange their scores however they like.)
add a comment |
Suppose we have four desired scores $a_1, a_2, a_3, a_4$, with $a_1+a_2+a_3+a_4=26k$. Then I claim that the scores are attainable if and only if
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor geq k tag{*}
$$
To see this, suppose first that nobody ever shoots the moon. Then we played $k$ hands, and so the queen of spades must have come up $k$ times. On the other hand, a player who scored $a$ points can have received the queen of spades at most $lfloor a/13 rfloor$ times, which shows that $(*)$ is necessary. Conversely, if $(*)$ holds, we can distribute the $k$ queens of spades among the four players in any way that doesn't cause their score to get too big, and fill in all the gaps with hearts.
Now, suppose $l$ hands involve people shooting the moon. Those hands have a total score of $3(26)=78$, while the remaining hands have a total score of $26$; thus the number of normally-scored hands is $k-3l$. Also suppose player $i$ shot the moon $s_i$ times. Then applying $(*)$ to the unshot hands gives
begin{align}
k-3l leq &lfloor a_1/13rfloor-2(s_2+s_3+s_4)+lfloor a_2/13rfloor-2(s_1+s_3+s_4)\&quad+lfloor a_3/13rfloor-2(s_1+s_2+s_4)+lfloor a_4/13rfloor-2(s_1+s_2+s_3)\=&lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-6l
end{align}
or equivalently
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-3l geq k
$$
which is a strictly stronger condition than $(*)$ for $l>0$.
Note in particular that, if every player's score is either $0$ or at least $13$, then $(*)$ must hold: in that case rounding down to a multiple of $13$ cannot take away more than half of any score, and so cannot take away more than half of the total. This provides a quick way of seeing that the scores in the comments to @vadim123's answer are actually attainable.
Although the OP's rules are the standard rules, a lot of people instead play that shooting the moon loses you $26$ points. In this variant, any set of scores whose sum is a multiple of $26$ is attainable, as the last inequality becomes
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor+l geq k
$$
so we just have to make $l$ sufficiently large. (Intuitively, if everyone starts by shooting the moon a whole bunch, they'll have enough room to arrange their scores however they like.)
add a comment |
Suppose we have four desired scores $a_1, a_2, a_3, a_4$, with $a_1+a_2+a_3+a_4=26k$. Then I claim that the scores are attainable if and only if
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor geq k tag{*}
$$
To see this, suppose first that nobody ever shoots the moon. Then we played $k$ hands, and so the queen of spades must have come up $k$ times. On the other hand, a player who scored $a$ points can have received the queen of spades at most $lfloor a/13 rfloor$ times, which shows that $(*)$ is necessary. Conversely, if $(*)$ holds, we can distribute the $k$ queens of spades among the four players in any way that doesn't cause their score to get too big, and fill in all the gaps with hearts.
Now, suppose $l$ hands involve people shooting the moon. Those hands have a total score of $3(26)=78$, while the remaining hands have a total score of $26$; thus the number of normally-scored hands is $k-3l$. Also suppose player $i$ shot the moon $s_i$ times. Then applying $(*)$ to the unshot hands gives
begin{align}
k-3l leq &lfloor a_1/13rfloor-2(s_2+s_3+s_4)+lfloor a_2/13rfloor-2(s_1+s_3+s_4)\&quad+lfloor a_3/13rfloor-2(s_1+s_2+s_4)+lfloor a_4/13rfloor-2(s_1+s_2+s_3)\=&lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-6l
end{align}
or equivalently
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-3l geq k
$$
which is a strictly stronger condition than $(*)$ for $l>0$.
Note in particular that, if every player's score is either $0$ or at least $13$, then $(*)$ must hold: in that case rounding down to a multiple of $13$ cannot take away more than half of any score, and so cannot take away more than half of the total. This provides a quick way of seeing that the scores in the comments to @vadim123's answer are actually attainable.
Although the OP's rules are the standard rules, a lot of people instead play that shooting the moon loses you $26$ points. In this variant, any set of scores whose sum is a multiple of $26$ is attainable, as the last inequality becomes
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor+l geq k
$$
so we just have to make $l$ sufficiently large. (Intuitively, if everyone starts by shooting the moon a whole bunch, they'll have enough room to arrange their scores however they like.)
Suppose we have four desired scores $a_1, a_2, a_3, a_4$, with $a_1+a_2+a_3+a_4=26k$. Then I claim that the scores are attainable if and only if
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor geq k tag{*}
$$
To see this, suppose first that nobody ever shoots the moon. Then we played $k$ hands, and so the queen of spades must have come up $k$ times. On the other hand, a player who scored $a$ points can have received the queen of spades at most $lfloor a/13 rfloor$ times, which shows that $(*)$ is necessary. Conversely, if $(*)$ holds, we can distribute the $k$ queens of spades among the four players in any way that doesn't cause their score to get too big, and fill in all the gaps with hearts.
Now, suppose $l$ hands involve people shooting the moon. Those hands have a total score of $3(26)=78$, while the remaining hands have a total score of $26$; thus the number of normally-scored hands is $k-3l$. Also suppose player $i$ shot the moon $s_i$ times. Then applying $(*)$ to the unshot hands gives
begin{align}
k-3l leq &lfloor a_1/13rfloor-2(s_2+s_3+s_4)+lfloor a_2/13rfloor-2(s_1+s_3+s_4)\&quad+lfloor a_3/13rfloor-2(s_1+s_2+s_4)+lfloor a_4/13rfloor-2(s_1+s_2+s_3)\=&lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-6l
end{align}
or equivalently
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor-3l geq k
$$
which is a strictly stronger condition than $(*)$ for $l>0$.
Note in particular that, if every player's score is either $0$ or at least $13$, then $(*)$ must hold: in that case rounding down to a multiple of $13$ cannot take away more than half of any score, and so cannot take away more than half of the total. This provides a quick way of seeing that the scores in the comments to @vadim123's answer are actually attainable.
Although the OP's rules are the standard rules, a lot of people instead play that shooting the moon loses you $26$ points. In this variant, any set of scores whose sum is a multiple of $26$ is attainable, as the last inequality becomes
$$
lfloor a_1/13rfloor+lfloor a_2/13rfloor+lfloor a_3/13rfloor+lfloor a_4/13rfloor+l geq k
$$
so we just have to make $l$ sufficiently large. (Intuitively, if everyone starts by shooting the moon a whole bunch, they'll have enough room to arrange their scores however they like.)
edited Nov 2 '14 at 22:03
answered Nov 2 '14 at 21:34
Micah
29.6k1363105
29.6k1363105
add a comment |
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After each hand, the sum of all the scores must be a multiple of $26$.
– vadim123
Nov 2 '14 at 20:50
I am confused. The goal is to get as few points as possible, or not ? And if a heart counts 1 point, any score should be possible. You probably mean the highest possible score instead of the best score.
– Peter
Nov 2 '14 at 20:53
@Peter, there are 26 points awarded total, between all the players, if the moon is not shot. If it is shot, then the total number of points awarded is a multiple of 26.
– vadim123
Nov 2 '14 at 20:53
1
@Peter The "best possible score" I gave is the highest possible winning margin for the player with 0.
– EMBLEM
Nov 2 '14 at 20:54
@vadim123 Well, that was trivially easy. Put that into an answer and I'll accept it.
– EMBLEM
Nov 2 '14 at 20:54