3D effect on text - How to do it?












4















I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.



enter image description here










share|improve this question


















  • 2





    One option would be Photoshop, if you have it. Link to a video tutorial.

    – Joonas
    Jan 28 at 23:17
















4















I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.



enter image description here










share|improve this question


















  • 2





    One option would be Photoshop, if you have it. Link to a video tutorial.

    – Joonas
    Jan 28 at 23:17














4












4








4








I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.



enter image description here










share|improve this question














I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.



enter image description here







text 3d






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jan 28 at 18:41









Paulo NeyPaulo Ney

1464




1464








  • 2





    One option would be Photoshop, if you have it. Link to a video tutorial.

    – Joonas
    Jan 28 at 23:17














  • 2





    One option would be Photoshop, if you have it. Link to a video tutorial.

    – Joonas
    Jan 28 at 23:17








2




2





One option would be Photoshop, if you have it. Link to a video tutorial.

– Joonas
Jan 28 at 23:17





One option would be Photoshop, if you have it. Link to a video tutorial.

– Joonas
Jan 28 at 23:17










4 Answers
4






active

oldest

votes


















19














Use a real 3D program.



Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.



This image was done in 5 minutes.



enter image description here



You probably need to look for some tutorials to move around.



https://www.youtube.com/results?search_query=Blender+simple+text



But the basic stuff is




  • Add text

  • Extrude and bevel

  • Add a material

  • Add a camera

  • Add a light

  • Render






share|improve this answer

































    10














    Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.



    Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.



    And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.



    enter image description here






    share|improve this answer



















    • 1





      yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?

      – Paulo Ney
      Jan 28 at 19:35






    • 1





      I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.

      – GerardFalla
      Jan 28 at 22:18



















    6














    Using Adobe Illustrator



    In an editable text > Menu Effect > 3D > Extrude & Bevel



    enter image description here






    share|improve this answer



















    • 2





      This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.

      – Abion47
      Jan 28 at 19:59











    • Yes, I think so.

      – Danielillo
      Jan 28 at 20:06



















    3














    I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.



    That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:



    enter image description here



    What I did:




    • Open Add-Ons and add a 3D text object

    • With the object selected, add text in the textbox (in the Parameters side menu)

    • Increase Depth value

    • Under Material, adjusted the base color / roughness / reflectivity

    • click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)

    • Drag an empty area to rotate the view until you get the angle you want

    • Zoom in / out (mouse wheel)

    • Click Render, select the Render quality (I used Ultra)


    This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/






    share|improve this answer


























    • that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?

      – Paulo Ney
      Jan 29 at 17:41











    • @PauloNey edited to add general steps I took, play with the settings to get better results.

      – Luciano
      Jan 30 at 9:18











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    4 Answers
    4






    active

    oldest

    votes








    4 Answers
    4






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    19














    Use a real 3D program.



    Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.



    This image was done in 5 minutes.



    enter image description here



    You probably need to look for some tutorials to move around.



    https://www.youtube.com/results?search_query=Blender+simple+text



    But the basic stuff is




    • Add text

    • Extrude and bevel

    • Add a material

    • Add a camera

    • Add a light

    • Render






    share|improve this answer






























      19














      Use a real 3D program.



      Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.



      This image was done in 5 minutes.



      enter image description here



      You probably need to look for some tutorials to move around.



      https://www.youtube.com/results?search_query=Blender+simple+text



      But the basic stuff is




      • Add text

      • Extrude and bevel

      • Add a material

      • Add a camera

      • Add a light

      • Render






      share|improve this answer




























        19












        19








        19







        Use a real 3D program.



        Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.



        This image was done in 5 minutes.



        enter image description here



        You probably need to look for some tutorials to move around.



        https://www.youtube.com/results?search_query=Blender+simple+text



        But the basic stuff is




        • Add text

        • Extrude and bevel

        • Add a material

        • Add a camera

        • Add a light

        • Render






        share|improve this answer















        Use a real 3D program.



        Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.



        This image was done in 5 minutes.



        enter image description here



        You probably need to look for some tutorials to move around.



        https://www.youtube.com/results?search_query=Blender+simple+text



        But the basic stuff is




        • Add text

        • Extrude and bevel

        • Add a material

        • Add a camera

        • Add a light

        • Render







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jan 28 at 23:47









        GerardFalla

        3,581319




        3,581319










        answered Jan 28 at 20:23









        RafaelRafael

        23k12356




        23k12356























            10














            Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.



            Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.



            And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.



            enter image description here






            share|improve this answer



















            • 1





              yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?

              – Paulo Ney
              Jan 28 at 19:35






            • 1





              I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.

              – GerardFalla
              Jan 28 at 22:18
















            10














            Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.



            Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.



            And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.



            enter image description here






            share|improve this answer



















            • 1





              yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?

              – Paulo Ney
              Jan 28 at 19:35






            • 1





              I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.

              – GerardFalla
              Jan 28 at 22:18














            10












            10








            10







            Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.



            Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.



            And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.



            enter image description here






            share|improve this answer













            Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.



            Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.



            And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.



            enter image description here







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Jan 28 at 19:15









            GerardFallaGerardFalla

            3,581319




            3,581319








            • 1





              yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?

              – Paulo Ney
              Jan 28 at 19:35






            • 1





              I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.

              – GerardFalla
              Jan 28 at 22:18














            • 1





              yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?

              – Paulo Ney
              Jan 28 at 19:35






            • 1





              I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.

              – GerardFalla
              Jan 28 at 22:18








            1




            1





            yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?

            – Paulo Ney
            Jan 28 at 19:35





            yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?

            – Paulo Ney
            Jan 28 at 19:35




            1




            1





            I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.

            – GerardFalla
            Jan 28 at 22:18





            I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.

            – GerardFalla
            Jan 28 at 22:18











            6














            Using Adobe Illustrator



            In an editable text > Menu Effect > 3D > Extrude & Bevel



            enter image description here






            share|improve this answer



















            • 2





              This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.

              – Abion47
              Jan 28 at 19:59











            • Yes, I think so.

              – Danielillo
              Jan 28 at 20:06
















            6














            Using Adobe Illustrator



            In an editable text > Menu Effect > 3D > Extrude & Bevel



            enter image description here






            share|improve this answer



















            • 2





              This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.

              – Abion47
              Jan 28 at 19:59











            • Yes, I think so.

              – Danielillo
              Jan 28 at 20:06














            6












            6








            6







            Using Adobe Illustrator



            In an editable text > Menu Effect > 3D > Extrude & Bevel



            enter image description here






            share|improve this answer













            Using Adobe Illustrator



            In an editable text > Menu Effect > 3D > Extrude & Bevel



            enter image description here







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Jan 28 at 18:53









            DanielilloDanielillo

            22.4k13277




            22.4k13277








            • 2





              This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.

              – Abion47
              Jan 28 at 19:59











            • Yes, I think so.

              – Danielillo
              Jan 28 at 20:06














            • 2





              This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.

              – Abion47
              Jan 28 at 19:59











            • Yes, I think so.

              – Danielillo
              Jan 28 at 20:06








            2




            2





            This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.

            – Abion47
            Jan 28 at 19:59





            This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.

            – Abion47
            Jan 28 at 19:59













            Yes, I think so.

            – Danielillo
            Jan 28 at 20:06





            Yes, I think so.

            – Danielillo
            Jan 28 at 20:06











            3














            I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.



            That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:



            enter image description here



            What I did:




            • Open Add-Ons and add a 3D text object

            • With the object selected, add text in the textbox (in the Parameters side menu)

            • Increase Depth value

            • Under Material, adjusted the base color / roughness / reflectivity

            • click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)

            • Drag an empty area to rotate the view until you get the angle you want

            • Zoom in / out (mouse wheel)

            • Click Render, select the Render quality (I used Ultra)


            This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/






            share|improve this answer


























            • that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?

              – Paulo Ney
              Jan 29 at 17:41











            • @PauloNey edited to add general steps I took, play with the settings to get better results.

              – Luciano
              Jan 30 at 9:18
















            3














            I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.



            That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:



            enter image description here



            What I did:




            • Open Add-Ons and add a 3D text object

            • With the object selected, add text in the textbox (in the Parameters side menu)

            • Increase Depth value

            • Under Material, adjusted the base color / roughness / reflectivity

            • click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)

            • Drag an empty area to rotate the view until you get the angle you want

            • Zoom in / out (mouse wheel)

            • Click Render, select the Render quality (I used Ultra)


            This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/






            share|improve this answer


























            • that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?

              – Paulo Ney
              Jan 29 at 17:41











            • @PauloNey edited to add general steps I took, play with the settings to get better results.

              – Luciano
              Jan 30 at 9:18














            3












            3








            3







            I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.



            That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:



            enter image description here



            What I did:




            • Open Add-Ons and add a 3D text object

            • With the object selected, add text in the textbox (in the Parameters side menu)

            • Increase Depth value

            • Under Material, adjusted the base color / roughness / reflectivity

            • click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)

            • Drag an empty area to rotate the view until you get the angle you want

            • Zoom in / out (mouse wheel)

            • Click Render, select the Render quality (I used Ultra)


            This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/






            share|improve this answer















            I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.



            That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:



            enter image description here



            What I did:




            • Open Add-Ons and add a 3D text object

            • With the object selected, add text in the textbox (in the Parameters side menu)

            • Increase Depth value

            • Under Material, adjusted the base color / roughness / reflectivity

            • click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)

            • Drag an empty area to rotate the view until you get the angle you want

            • Zoom in / out (mouse wheel)

            • Click Render, select the Render quality (I used Ultra)


            This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Jan 30 at 9:17

























            answered Jan 29 at 11:22









            LucianoLuciano

            5,10741941




            5,10741941













            • that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?

              – Paulo Ney
              Jan 29 at 17:41











            • @PauloNey edited to add general steps I took, play with the settings to get better results.

              – Luciano
              Jan 30 at 9:18



















            • that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?

              – Paulo Ney
              Jan 29 at 17:41











            • @PauloNey edited to add general steps I took, play with the settings to get better results.

              – Luciano
              Jan 30 at 9:18

















            that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?

            – Paulo Ney
            Jan 29 at 17:41





            that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?

            – Paulo Ney
            Jan 29 at 17:41













            @PauloNey edited to add general steps I took, play with the settings to get better results.

            – Luciano
            Jan 30 at 9:18





            @PauloNey edited to add general steps I took, play with the settings to get better results.

            – Luciano
            Jan 30 at 9:18


















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