Does Arcane Eye transmit information if the caster moves to a different plane?
$begingroup$
The description of arcane eye states that the eye created by the spell "can't enter another plane of existence." PHB p. 214.
Consider this scenario: a warlock casts arcane eye (perhaps using the Visions of Distant Realms invocation), creating an eye 30 feet away; subsequently casts demiplane; and then steps through the shadowy door created by demiplane, leaving behind the eye exactly where it was created.
What result? Is there any rules-as-written reason to rule otherwise than that the eye did not "enter" another plane, and so remains in existence and continues to transmit information across the planes? Or does the eye remain in existence but cease to transmit information? Or does it cease to exist? Or something else?
dnd-5e spells rules-as-written planes
$endgroup$
add a comment |
$begingroup$
The description of arcane eye states that the eye created by the spell "can't enter another plane of existence." PHB p. 214.
Consider this scenario: a warlock casts arcane eye (perhaps using the Visions of Distant Realms invocation), creating an eye 30 feet away; subsequently casts demiplane; and then steps through the shadowy door created by demiplane, leaving behind the eye exactly where it was created.
What result? Is there any rules-as-written reason to rule otherwise than that the eye did not "enter" another plane, and so remains in existence and continues to transmit information across the planes? Or does the eye remain in existence but cease to transmit information? Or does it cease to exist? Or something else?
dnd-5e spells rules-as-written planes
$endgroup$
add a comment |
$begingroup$
The description of arcane eye states that the eye created by the spell "can't enter another plane of existence." PHB p. 214.
Consider this scenario: a warlock casts arcane eye (perhaps using the Visions of Distant Realms invocation), creating an eye 30 feet away; subsequently casts demiplane; and then steps through the shadowy door created by demiplane, leaving behind the eye exactly where it was created.
What result? Is there any rules-as-written reason to rule otherwise than that the eye did not "enter" another plane, and so remains in existence and continues to transmit information across the planes? Or does the eye remain in existence but cease to transmit information? Or does it cease to exist? Or something else?
dnd-5e spells rules-as-written planes
$endgroup$
The description of arcane eye states that the eye created by the spell "can't enter another plane of existence." PHB p. 214.
Consider this scenario: a warlock casts arcane eye (perhaps using the Visions of Distant Realms invocation), creating an eye 30 feet away; subsequently casts demiplane; and then steps through the shadowy door created by demiplane, leaving behind the eye exactly where it was created.
What result? Is there any rules-as-written reason to rule otherwise than that the eye did not "enter" another plane, and so remains in existence and continues to transmit information across the planes? Or does the eye remain in existence but cease to transmit information? Or does it cease to exist? Or something else?
dnd-5e spells rules-as-written planes
dnd-5e spells rules-as-written planes
edited Jan 4 at 20:33
Grosscol
8,6621962
8,6621962
asked Jan 4 at 20:04
screamlinescreamline
3,793748
3,793748
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Yes. The caster can see through the eye from another plane.
The eye cannot move to another plane. This does not restrict the caster.
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
The spell description does not indicate that it does not work when the caster moves to a different plane.
$endgroup$
add a comment |
$begingroup$
RAW nothing would happen to the eye or to the vision through the eye if the caster moves planes.
The sentence that you half quote reads as follows:
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
There is no other limit on the whereabouts of the eye within the spell description, only restrictions on size of gaps or speeds.
As the caster is the one changing planes and not the eye, the above clause does not come into effect.
If the spell meant that both caster and arcane eye have to be on the same plane of existence for the duration of the spell (for vision), it would specify that (for example, with the last clause instead reading "but it must be on the same plane of existence as the caster at all times").
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138482%2fdoes-arcane-eye-transmit-information-if-the-caster-moves-to-a-different-plane%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Yes. The caster can see through the eye from another plane.
The eye cannot move to another plane. This does not restrict the caster.
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
The spell description does not indicate that it does not work when the caster moves to a different plane.
$endgroup$
add a comment |
$begingroup$
Yes. The caster can see through the eye from another plane.
The eye cannot move to another plane. This does not restrict the caster.
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
The spell description does not indicate that it does not work when the caster moves to a different plane.
$endgroup$
add a comment |
$begingroup$
Yes. The caster can see through the eye from another plane.
The eye cannot move to another plane. This does not restrict the caster.
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
The spell description does not indicate that it does not work when the caster moves to a different plane.
$endgroup$
Yes. The caster can see through the eye from another plane.
The eye cannot move to another plane. This does not restrict the caster.
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
The spell description does not indicate that it does not work when the caster moves to a different plane.
answered Jan 4 at 20:32
GrosscolGrosscol
8,6621962
8,6621962
add a comment |
add a comment |
$begingroup$
RAW nothing would happen to the eye or to the vision through the eye if the caster moves planes.
The sentence that you half quote reads as follows:
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
There is no other limit on the whereabouts of the eye within the spell description, only restrictions on size of gaps or speeds.
As the caster is the one changing planes and not the eye, the above clause does not come into effect.
If the spell meant that both caster and arcane eye have to be on the same plane of existence for the duration of the spell (for vision), it would specify that (for example, with the last clause instead reading "but it must be on the same plane of existence as the caster at all times").
$endgroup$
add a comment |
$begingroup$
RAW nothing would happen to the eye or to the vision through the eye if the caster moves planes.
The sentence that you half quote reads as follows:
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
There is no other limit on the whereabouts of the eye within the spell description, only restrictions on size of gaps or speeds.
As the caster is the one changing planes and not the eye, the above clause does not come into effect.
If the spell meant that both caster and arcane eye have to be on the same plane of existence for the duration of the spell (for vision), it would specify that (for example, with the last clause instead reading "but it must be on the same plane of existence as the caster at all times").
$endgroup$
add a comment |
$begingroup$
RAW nothing would happen to the eye or to the vision through the eye if the caster moves planes.
The sentence that you half quote reads as follows:
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
There is no other limit on the whereabouts of the eye within the spell description, only restrictions on size of gaps or speeds.
As the caster is the one changing planes and not the eye, the above clause does not come into effect.
If the spell meant that both caster and arcane eye have to be on the same plane of existence for the duration of the spell (for vision), it would specify that (for example, with the last clause instead reading "but it must be on the same plane of existence as the caster at all times").
$endgroup$
RAW nothing would happen to the eye or to the vision through the eye if the caster moves planes.
The sentence that you half quote reads as follows:
There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.
There is no other limit on the whereabouts of the eye within the spell description, only restrictions on size of gaps or speeds.
As the caster is the one changing planes and not the eye, the above clause does not come into effect.
If the spell meant that both caster and arcane eye have to be on the same plane of existence for the duration of the spell (for vision), it would specify that (for example, with the last clause instead reading "but it must be on the same plane of existence as the caster at all times").
answered Jan 4 at 20:40
L0neGamerL0neGamer
1,375318
1,375318
add a comment |
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138482%2fdoes-arcane-eye-transmit-information-if-the-caster-moves-to-a-different-plane%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown