Windows 10 Playback Sound Settings Interfering with Audio Playback
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}
I have an extremely weird problem that I've never encountered before. I'm currently using a Dell Latitude hooked up to a Dell dock at work. Sometimes I use headphones that are plugged into the dock.
Whenever I plug or unplug headphones, Windows automatically changes the default playback device (expected behavior). Windows also changes the playback device when I undock the laptop because the monitors (which are plugged into the dock) also have speakers. So my current setup can output sound to three different devices: the laptop speakers, monitor speakers, or my headphones.
The problem I'm having is every once in a while (and every time the computer goes to sleep), I can't do anything that requires audio unless I unplug and plug my headphones back in. A typical scenario would be: I have my headphones plugged in and listening to Spotify. If I lock my computer and step away long enough for the laptop to go to sleep/turn off monitors and I come back, Spotify won't work and any thing else that requires audio also doesn't work (like Youtube). I couldn't figure out what the problem was for the longest time, but if I unplug/plug the headphones, those applications work again. If I disable/enable the playback device, same thing. It's really strange that a desktop application's (Spotify) and a website's (Youtube) availability depends on my audio settings. I also notice this problem when I don't play audio for a while. If I want to play Spotify or watch a video, I need to repeat the process of unplugging/plugging the headphones back in to "reset" Windows' sound settings.
windows audio speakers
add a comment |
I have an extremely weird problem that I've never encountered before. I'm currently using a Dell Latitude hooked up to a Dell dock at work. Sometimes I use headphones that are plugged into the dock.
Whenever I plug or unplug headphones, Windows automatically changes the default playback device (expected behavior). Windows also changes the playback device when I undock the laptop because the monitors (which are plugged into the dock) also have speakers. So my current setup can output sound to three different devices: the laptop speakers, monitor speakers, or my headphones.
The problem I'm having is every once in a while (and every time the computer goes to sleep), I can't do anything that requires audio unless I unplug and plug my headphones back in. A typical scenario would be: I have my headphones plugged in and listening to Spotify. If I lock my computer and step away long enough for the laptop to go to sleep/turn off monitors and I come back, Spotify won't work and any thing else that requires audio also doesn't work (like Youtube). I couldn't figure out what the problem was for the longest time, but if I unplug/plug the headphones, those applications work again. If I disable/enable the playback device, same thing. It's really strange that a desktop application's (Spotify) and a website's (Youtube) availability depends on my audio settings. I also notice this problem when I don't play audio for a while. If I want to play Spotify or watch a video, I need to repeat the process of unplugging/plugging the headphones back in to "reset" Windows' sound settings.
windows audio speakers
1
When Windows changes default playback or recording endpoint, it reorders MME/WinMM endpoint numbers, making new default endpoint to be first and have number 0. If the application uses WASAPI or other modern audio interfaces, or uses MME/WinMM and refers a default endpoint, it is not affected. But if the application uses MME/WinMM and refers the endpoint by its number, determining this number only on startup, reordering may cause this number to become invalid, or to be associated with another endpoint. Try to restart audio applications that stop producing sounds after the sleep.
– Eugene Muzychenko
Mar 8 at 6:09
@EugeneMuzychenko - Is that the only remedy? That's what I'm currently doing, but not sure if there's a less clunky way around it.
– J. Lin
Mar 8 at 16:21
If one or more audio applications involved into your setup use MME/WinMM and access particular endpoints by their numbers, this is the only remedy. But in your case, there may be some other peculiarities, so it is better to make some tests. The problem is that Windows default audio endpoint policy is focused on a typical user who connects or disconnects audio devices very rarely, and prefers all sounds to go to/from the same direction. MS guys consider that any user should be satisfied by this policy, and don't offer an opportunity to tune it.
– Eugene Muzychenko
Mar 9 at 6:38
add a comment |
I have an extremely weird problem that I've never encountered before. I'm currently using a Dell Latitude hooked up to a Dell dock at work. Sometimes I use headphones that are plugged into the dock.
Whenever I plug or unplug headphones, Windows automatically changes the default playback device (expected behavior). Windows also changes the playback device when I undock the laptop because the monitors (which are plugged into the dock) also have speakers. So my current setup can output sound to three different devices: the laptop speakers, monitor speakers, or my headphones.
The problem I'm having is every once in a while (and every time the computer goes to sleep), I can't do anything that requires audio unless I unplug and plug my headphones back in. A typical scenario would be: I have my headphones plugged in and listening to Spotify. If I lock my computer and step away long enough for the laptop to go to sleep/turn off monitors and I come back, Spotify won't work and any thing else that requires audio also doesn't work (like Youtube). I couldn't figure out what the problem was for the longest time, but if I unplug/plug the headphones, those applications work again. If I disable/enable the playback device, same thing. It's really strange that a desktop application's (Spotify) and a website's (Youtube) availability depends on my audio settings. I also notice this problem when I don't play audio for a while. If I want to play Spotify or watch a video, I need to repeat the process of unplugging/plugging the headphones back in to "reset" Windows' sound settings.
windows audio speakers
I have an extremely weird problem that I've never encountered before. I'm currently using a Dell Latitude hooked up to a Dell dock at work. Sometimes I use headphones that are plugged into the dock.
Whenever I plug or unplug headphones, Windows automatically changes the default playback device (expected behavior). Windows also changes the playback device when I undock the laptop because the monitors (which are plugged into the dock) also have speakers. So my current setup can output sound to three different devices: the laptop speakers, monitor speakers, or my headphones.
The problem I'm having is every once in a while (and every time the computer goes to sleep), I can't do anything that requires audio unless I unplug and plug my headphones back in. A typical scenario would be: I have my headphones plugged in and listening to Spotify. If I lock my computer and step away long enough for the laptop to go to sleep/turn off monitors and I come back, Spotify won't work and any thing else that requires audio also doesn't work (like Youtube). I couldn't figure out what the problem was for the longest time, but if I unplug/plug the headphones, those applications work again. If I disable/enable the playback device, same thing. It's really strange that a desktop application's (Spotify) and a website's (Youtube) availability depends on my audio settings. I also notice this problem when I don't play audio for a while. If I want to play Spotify or watch a video, I need to repeat the process of unplugging/plugging the headphones back in to "reset" Windows' sound settings.
windows audio speakers
windows audio speakers
asked Mar 8 at 3:07
J. LinJ. Lin
1143
1143
1
When Windows changes default playback or recording endpoint, it reorders MME/WinMM endpoint numbers, making new default endpoint to be first and have number 0. If the application uses WASAPI or other modern audio interfaces, or uses MME/WinMM and refers a default endpoint, it is not affected. But if the application uses MME/WinMM and refers the endpoint by its number, determining this number only on startup, reordering may cause this number to become invalid, or to be associated with another endpoint. Try to restart audio applications that stop producing sounds after the sleep.
– Eugene Muzychenko
Mar 8 at 6:09
@EugeneMuzychenko - Is that the only remedy? That's what I'm currently doing, but not sure if there's a less clunky way around it.
– J. Lin
Mar 8 at 16:21
If one or more audio applications involved into your setup use MME/WinMM and access particular endpoints by their numbers, this is the only remedy. But in your case, there may be some other peculiarities, so it is better to make some tests. The problem is that Windows default audio endpoint policy is focused on a typical user who connects or disconnects audio devices very rarely, and prefers all sounds to go to/from the same direction. MS guys consider that any user should be satisfied by this policy, and don't offer an opportunity to tune it.
– Eugene Muzychenko
Mar 9 at 6:38
add a comment |
1
When Windows changes default playback or recording endpoint, it reorders MME/WinMM endpoint numbers, making new default endpoint to be first and have number 0. If the application uses WASAPI or other modern audio interfaces, or uses MME/WinMM and refers a default endpoint, it is not affected. But if the application uses MME/WinMM and refers the endpoint by its number, determining this number only on startup, reordering may cause this number to become invalid, or to be associated with another endpoint. Try to restart audio applications that stop producing sounds after the sleep.
– Eugene Muzychenko
Mar 8 at 6:09
@EugeneMuzychenko - Is that the only remedy? That's what I'm currently doing, but not sure if there's a less clunky way around it.
– J. Lin
Mar 8 at 16:21
If one or more audio applications involved into your setup use MME/WinMM and access particular endpoints by their numbers, this is the only remedy. But in your case, there may be some other peculiarities, so it is better to make some tests. The problem is that Windows default audio endpoint policy is focused on a typical user who connects or disconnects audio devices very rarely, and prefers all sounds to go to/from the same direction. MS guys consider that any user should be satisfied by this policy, and don't offer an opportunity to tune it.
– Eugene Muzychenko
Mar 9 at 6:38
1
1
When Windows changes default playback or recording endpoint, it reorders MME/WinMM endpoint numbers, making new default endpoint to be first and have number 0. If the application uses WASAPI or other modern audio interfaces, or uses MME/WinMM and refers a default endpoint, it is not affected. But if the application uses MME/WinMM and refers the endpoint by its number, determining this number only on startup, reordering may cause this number to become invalid, or to be associated with another endpoint. Try to restart audio applications that stop producing sounds after the sleep.
– Eugene Muzychenko
Mar 8 at 6:09
When Windows changes default playback or recording endpoint, it reorders MME/WinMM endpoint numbers, making new default endpoint to be first and have number 0. If the application uses WASAPI or other modern audio interfaces, or uses MME/WinMM and refers a default endpoint, it is not affected. But if the application uses MME/WinMM and refers the endpoint by its number, determining this number only on startup, reordering may cause this number to become invalid, or to be associated with another endpoint. Try to restart audio applications that stop producing sounds after the sleep.
– Eugene Muzychenko
Mar 8 at 6:09
@EugeneMuzychenko - Is that the only remedy? That's what I'm currently doing, but not sure if there's a less clunky way around it.
– J. Lin
Mar 8 at 16:21
@EugeneMuzychenko - Is that the only remedy? That's what I'm currently doing, but not sure if there's a less clunky way around it.
– J. Lin
Mar 8 at 16:21
If one or more audio applications involved into your setup use MME/WinMM and access particular endpoints by their numbers, this is the only remedy. But in your case, there may be some other peculiarities, so it is better to make some tests. The problem is that Windows default audio endpoint policy is focused on a typical user who connects or disconnects audio devices very rarely, and prefers all sounds to go to/from the same direction. MS guys consider that any user should be satisfied by this policy, and don't offer an opportunity to tune it.
– Eugene Muzychenko
Mar 9 at 6:38
If one or more audio applications involved into your setup use MME/WinMM and access particular endpoints by their numbers, this is the only remedy. But in your case, there may be some other peculiarities, so it is better to make some tests. The problem is that Windows default audio endpoint policy is focused on a typical user who connects or disconnects audio devices very rarely, and prefers all sounds to go to/from the same direction. MS guys consider that any user should be satisfied by this policy, and don't offer an opportunity to tune it.
– Eugene Muzychenko
Mar 9 at 6:38
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "3"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1412322%2fwindows-10-playback-sound-settings-interfering-with-audio-playback%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Super User!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1412322%2fwindows-10-playback-sound-settings-interfering-with-audio-playback%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
1
When Windows changes default playback or recording endpoint, it reorders MME/WinMM endpoint numbers, making new default endpoint to be first and have number 0. If the application uses WASAPI or other modern audio interfaces, or uses MME/WinMM and refers a default endpoint, it is not affected. But if the application uses MME/WinMM and refers the endpoint by its number, determining this number only on startup, reordering may cause this number to become invalid, or to be associated with another endpoint. Try to restart audio applications that stop producing sounds after the sleep.
– Eugene Muzychenko
Mar 8 at 6:09
@EugeneMuzychenko - Is that the only remedy? That's what I'm currently doing, but not sure if there's a less clunky way around it.
– J. Lin
Mar 8 at 16:21
If one or more audio applications involved into your setup use MME/WinMM and access particular endpoints by their numbers, this is the only remedy. But in your case, there may be some other peculiarities, so it is better to make some tests. The problem is that Windows default audio endpoint policy is focused on a typical user who connects or disconnects audio devices very rarely, and prefers all sounds to go to/from the same direction. MS guys consider that any user should be satisfied by this policy, and don't offer an opportunity to tune it.
– Eugene Muzychenko
Mar 9 at 6:38